Thank you very much for this valuable feedback! I will try work on making it more clear. I think I might limit the movement range of the player a bit more in the beginning of the game (at least until Samuel teaches David how to pray) and perhaps a few more NPCs with helpful dialogue would be good as well.
Thank you very much for your feedback, much appreciated! Do you mean that the game should push the player more towards the right path? Any things in particular that I could work on in order to make it more clear? What kind of things felt difficult to discover?
Funnily enough I explored the html object features just last Friday with my students and had to talk about this forced "on top" drawing as a major limitation. I guess I need to take that back now! :)
Wow, internationalization support is much appreciated! It can be so messy to program it manually.
Great to see the 3d-features getting improvements! Thanks for this release!
Thanks for this release! Array shuffle is certainly going to make life an bit easier. Nice to also see new features for 3D. And better collision polygon guessing should certainly speed up things!
Nice to see tilemaps getting some love! Would be super cool to be able to select and drag already drawn tiles to different locations on a tilemap as well.
Thanks for this release! I appreciate especially auto-keyframing and scripting API additions!
Thank you for this, very much needed!
Thanks for this release! Is there a list of the new debugger properties? Any chance of the Timeline object getting some more debugger info?
Got stuck with the iTunes connect part. It seems like app registrations are now handled in appstoreconnect.apple.com instead.
Thanks for this release! The search filter for the debugger is one of the most time-saving features in a long time!
Heads up for others, I couldn't get this plugin to work with "minify" during export. When I didn't use the minifier, it worked.
Member since 12 Oct, 2020