mekonbekon's Recent Forum Activity

  • No problem :-)

  • Here's one way of doing it:

    dropbox.com/scl/fi/g0ezglt8e60xjdxdq276u/dishwasher.c3p

    In this example I create a grid of dirt objects that cover the pan - these are invisible, but will be used to track how clean the pan is.

    There are two instances of the object, one with a dirty animation overlaying a another with a clean animation. As you move the mouse over the pan I repeat-spawn a mask object to hide the dirty version wherever it's spawned (using destination out effect), gradually revealing the clean one. Any dirt objects overlapping the mask object are destroyed - a tally is kept and when all have been destroyed the pan is 100% clean.

    Bubbles are created - I have these draining off but if you want them to remain you can disable their bullet behaviour.

    There's a more detailed explanation in the project comments.

  • I'm guessing it's because you haven't changed the txt_answers.no variable for the copy/pasted instances to 6-10.

  • You can use two "for" loops to draw the objects, one for the grid width, one for the grid height:

    dropbox.com/scl/fi/3fxco1fdvvbm8nwev1hak/objectGrid.c3p

    In this example you can change the grid using the gridWidth gridHeight and margin variables.

  • Is the new colour picker a permanent feature for comments? It's a pain to type in the RGB values every time you want to set comments to the same colour. A set palette is much quicker to use.

  • If you want the object to follow a curved path to a specific point rather than travel a fixed distance it can be tricky using bullet.

    This method will ensure the object passes through the mouse click:

    dropbox.com/scl/fi/gl09jh4trk25c5sdaaztv/parabola.capx

    In the demo "to point" will stop the object at the mouse click, whereas "continuous" will keep it going until it hits the ground.

    (credit to R0J0hound)

  • Frankly speaking, now that it has been mentioned, I wouldn't be averse to a little "there are 12 events using this object/variable" additional warning text there so that we can go wut? I thought this wasn't used just in case.

    It would be extra-handy if that pop-up also had a "find all references" button so you can immediately jump to the usages.

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  • You can do infinite scrolling using just a single tiled background object; instead of moving the X-Y position of the background there's an imageXoffset and imageYoffset value that you can adjust.

    Every tick:

    -> TiledBackground: Set image Y offset to ((Self.ImageHeight+Self.ImageOffsetY+scrollSpeed*dt)%Self.ImageHeight

    You'll find the set offset actions in the "Image" section of the actions menu

    This modulo "%" will automatically reposition the offset once it exceeds the image width.

    A negative scrollSpeed value will reverse the direction of movement (this is also why you add the image height at the start - modulo can go a bit weird with negative numbers.)

    Switch height to width and Y for X for horizontal movement.

  • Event 52 will trigger every tick unless you add a "trigger once" condition to it.

  • Thanks again, DiegoM.

    I've added the idea to the suggestions list:

    construct3.ideas.aha.io/ideas/C3-I-1409

    Let's see if it gains any traction :-)

  • DiegoM

    Thanks for the clarification. Is this something that could be implemented or would it be tricky within the current framework?

  • Is it possible to set the angle of a timeline path relative to the angle of the object using the timeline?

    For example, if my timeline is a straight horizontal path are there settings that will make my object follow the path vertically if the object is facing 90 degrees?

    I've tried fiddling around with the relative result setting, but haven't had any luck.

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mekonbekon

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