non_performing's Comments

  • Version 16 released! This one is lots to go through, so take your time.

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    Optimised the Main Menu.

    Decreased the deadzone for controller inputs.

    Optimised player movement and collision.

    Modified the player sprite to be more "round".

    Repositioned UI.

    Miscellaneous behind-the-scenes optimisations.

    Added multiple failsafes to prevent softlocks.

    Fixed saves. Again.

    Touched up on Level 5.

    Fixed the timer ".99999" bug.

    Fixed rare transparency glitch with mobile controls that would occur on loading levels at the same time as a major lag spike.

    Loosened the deadzone for controller players using analogue to 10% from 30%.

    Smoothed out Booster's fade-out.

    Added a "theme" color.

    Added a "splash" color.

    Added a "background " color.

    Minified using Uglify.JS for major speed boosts.

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    As always, have fun!

  • Rewritten and restyled the Instructions tab.

  • Version 15 released!

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    Fixed and revamped controller support. You can now use the A and B buttons to jump.

  • Version 14 released!

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    Compiler error. Reupload.

  • SDK: Version 15 released!

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    Updated the SDK to match with Version 13/bhop-alphabuild15.

    Changed the way I name the SDK because keeping track of multiple numbers is unneeded.

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  • Oh, forgot something in the Version 13 changelog: Your speed number that you see at the top-left of bhop's screen is now rounded off.

  • Version 13 released!

    "bhop-alphabuild15"

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    Changelog:

    Added a new "Back to menu" button so you don't have to reload bhop to go back to the Main Menu.

    Disabled recording support as it was too laggy and didn't work properly.

    Testing game controller support. Plug in and play! Still no multiplayer though. Time Trials Multiplayer 🤔

    Fixed Level 4 teleporting you to Level 5, and likewise fixed Level 5 teleporting you to Level 4.

    Speaking of Level 4... I remade it as it was one of the poorest maps in bhop. However, you can still play this map in Extra Level 1.

    Speaking of Extra Levels... you unlock them when you reach the end of the game. This may change in the future.

    Fixed the fix that wasn't fixing overlapping mobile controls. What a mouthful!

    Optimised code LOTS. You may see a 20-50% increase in FPS. Yahoo!

    Revamped the End Screen.

    Note: I will be updating the SDK soon.

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  • Version 12 released!

    "bhop-alphabuild14"

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    Doh! I forgot something.

    Check implemented so mobile controls don't overlap every single time you die on a level. Transparent controls rule!

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    Have fun!

  • Version 11 released!

    "bhop-alphabuild14"

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    EMERGENCY PATCH:

    Use worker set to Auto

    While it gave many giant performance improvements, it also decreased performance to a slow, grinding halt for others with bad GPU's. I decided it was better for many to have decent and good FPS than to have a few to have very good FPS.

    Minimum framerate set to 30fps

    Fixed saving system overwriting data when player completed a level lower than the save file indicates.

    No new content though. Want your own? Use the SDK!

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    Have fun!!

  • SDK: Version 2 released!

    "bhop-sdk-2"

    Added boosters to the SDK. Have fun!

  • Version 10 released!

    "bhop-alphabuild11"

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    Surprise! Level 7 released!

    Fixed walljump not working on wall at Level 6

    Optimisations to the code increased FPS by quite a bit.

    REPL to start recording. Keys must be pressed in order.

    REPO to stop recording and download. Keys must be pressed in order.

    Main Menu is finally released! This is an early version, and will only include a level select for now. Expect an options menu and perhaps a leaderboard.

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    Note: I am running quite low on events (49/50 events used) so it may be a while before the next major update from everything but maps. Sorry.

    As always, have fun!

  • version 9 released

    "bhop-alphabuild10"

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    touch controls cannot be Activated by the mouse anymoRe

    booster has been made less strong so you don't get flung too high and into the clutches of death

    level 6 has been adjusted to be more possiBle and less impossible

    cheat System is implemented.

    hmm, which letters are capitalised? remember to push and hold them each in order!

    level 6 is finished, have fun!

    level selection for the main menu is still in progress

    there is a new end screen which will show you your time! great for speedruns. if you want per-level timers look in the browser console inside "inspect"

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    have fun! :D

  • Version 8 Released

    "bhop-alphabuild10"

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    Fixed mobile movement controls disappearing on next stage

    Changed position of left/right arrow based on user comments

    There will be a manual override to the position of the movement controls when the full Main Menu is out!

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    Have fun! :)

  • Version 7 Released

    "bhop-alphabuild10"

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    Here, have a sneak peek at Level 6. It will include a brand super-new Booster!

    Level 6 will also include a speedrunner shortcut that is hard but will save lots of time for you people who already have mastered the movement of bhop.

    I have fixed mobile support and also am working on a Main Menu system which will allow you to pick levels that you've gotten to.

    As always, have fun!

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  • VERSION 6 RELEASED

    "bhop-alphabuild09"

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    Yes, I have been updating this game offine and haven't been updating it online.

    Preliminary testing of new Replay system (less lag)

    Fixed tiny bit of clipping near the start of Level 2

    Main Menu and Level 6 coming soon!

    Leaderboard also coming soon!

    Stay tuned, and have fun!

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non_performing

Member since 4 Sep, 2020

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