sizcoz's Recent Forum Activity

  • It may be related to this issue, I am having.

    https://github.com/Scirra/Construct-3-bugs/issues/4181

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  • The Google Play In-App Review API lets you prompt users to submit Play Store ratings and reviews without the inconvenience of leaving your app or game.

    It would be a great Asset to Android App Developers for this to be implemented.

    I believe this is a new Google Feature, and it would be nice to get ahead of the curve.

    Here is the relative link.

    https://developer.android.com/guide/playcore/in-app-review

    I have submitted this in the suggestions/Ideas section, if you want to vote for it, the link is below.

    https://construct3.ideas.aha.io/ideas/C3-I-1481

  • You can put images on buttons, with css, but they only work after export, and as said before, they float over canvas, you can z-order the form controls with css, but they will always be on top of sprite, etc

    A basic example, I used only buttons here, with z-order, but it's clunky, so I would not recommend.

    https://www.sizzle-games.com/cardflip/

  • Either

    X=LayoutWidth/2

    or

    X=RectangleFocusArea.X+RectangleFocusArea.Width/2

    Will probably work

  • Spent an hour on it a week before last, couldn't get it to work while building an APK, Just guesswork without the official documentation, so It's a matter of just waiting for a Stable Release, with updated documentation I presume.

  • This is reasonably fast if you use a button and css, but I'm afraid it sits on top of canvas.

    http://www.sizzle-games.com/mona/

    Just click on image to blur in/out

  • As mentioned previously, I think Picking is already intuitive....But

    I have seen the Majority of new questions about "For Each" which come from the fact that

    if you don't know anything about coding and loops, which is supposedly what the appeal of

    C2..3 is, then most people associate "For Each" to mean in literal English,

    "For Each once".

    Example "For each Person, I will give a Cake.", not "For each person I will give a cake, when I have finished, I will start again and give everybody a cake."

    So I think It would be beneficial, if you had a selection, Just like the Timer Behaviour.

    For Each (Looping for each instance)

    For Each (Only Once for each instance)

    Obviously the first option would be, legacy backward compatible.

    This might save a lot of frustration, from newbies, from a non coding background.

  • As long as it does not contain 0 you could do this, variable 1 being your count.

    Edit, if it contains strings do <> (does not contain).

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sizcoz

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