1-You can put an invisible physics object on top of a tile map and the box will hit it.
2-You can create a fall using bullet behavior.
construct.net/en/tutorials/building-signed-apk-android-28
You cannot sign a package without a key file.
You created the key, here's your screenshot!
You should have clicked download key and saved it to a safe place.
I thought you wanted to create a signed package (green).
If you want a simple unsigned package, you don't need a key (orange).
youtube.com/watch
The creator of the plugin has created a detailed video.
firebase.google.com
You need to add your game here to download the "google-services.json" file.
It's simple.
After that you need to add this file to your project and any plugin and analytics will start sending.
If you want to send your own event or screens to analytics, there is an option with each plugin.
It all takes 5 minutes.
You don't want to look for anything at all. You just want to be given a ready-made answer.
That's not a problem, but all that information is googleable.
FireBase has analytics you can use it by buying a plugin for construct3.
construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046
construct.net/en/forum/construct-3/plugin-sdk-10/addon-firebase-web-collection-178356
The alternative is game analytics, the documentation is here.
docs.gameanalytics.com/integrations/sdk/construct
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These places are very important
Did you click on "Download keystore"?
Are you using the "***.jks" file exactly?
I did it a long, long time ago. It could have changed.
I'll join you. I'll be putting some games on IOS in September and I'll check what's changed there!)
Apple requires a restore purchases button. I don't know of any other differences.
Why do you need a "trigger once" the press event is a trigger anyway.
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Member since 22 Jul, 2020