igortyhon's Recent Forum Activity

  • Hi.

    The whole industry doesn't do that, you need to create many products with different sets of in-game products and offer them to the user.

    I agree, when creating a product in the developer cabinet you can activate the checkbox “purchase multiple items in one transaction”

    I as a person with experience recommend not to use this in any case.

    Google bot very carefully checks such purchases and often rejects, Google is very afraid of misclicks of children when they use the phones of parents and problems associated with this. Therefore, such sales receive frequent rejections and a very high probability of getting banned for fraudulent actions.

  • I always use Signed APK.

    What is the difference btwn Signed APK and Signed AAB?

    The google store now only accepts signed aab and then issues the right apk to players itself depending on the device. I only collect apk for testing purposes now. What do you need the apk for?

  • Hi.

    Are you sure you want a signed apk and not aab?

    I just checked the signed apk does not create and gives an error, but the signed aab creates successfully.

    If you need it urgently you can build the apk for debug and sign it yourself.

  • yungbeathoven what did it not like about the images ?

    I, too, could not understand why some images get in the way when assembling. Maybe these sprites or their animations have names not in Latin letters? Or a special combination of characters that the iOS builder frowns on.

  • github.com/j3k0/cordova-plugin-purchase/issues/1565

    Hi.

    I encourage everyone who reads this thread to go to the github thread and join the request!

  • Hi!

    Please raise the biling version to 6+. Google has already started to give warnings that you need to upgrade to August.

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  • A simple example with commentary.

    File *.c3p

  • Hi. I'm making a game where I need to create about 2000-5000 sprites. I create them when I start the layout. This causes the game to freeze for 5-15 seconds, is there any way to avoid this?

    Hi. What is the size of the sprite being created? 5-10 seconds is a very long period of time.

    Can you post an example c3p file with this result so we can help you better.

  • But I'm afraid it might affect performance if I use this saving method too often. I would like the game to work well on weak mobile devices and browsers.

    You should not apply saves to events such as every tick or just an event without a trigger (without a green arrow)

    The best time to save is when something changes in the world, like a player killed an enemy or got gold and you call the save function.

    If you are lazy to optimize so much, there is an option for the lazy you can save every 10 seconds or less often.

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igortyhon

Member since 22 Jul, 2020

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