I see. I don't have that plugin and can't test it. Perhaps people who have this plugin (Plugin Scml (Spriter) by BrashMonkey) will come into this room and check.
I think in the support thread for this plugin should be asked.
Hi. Can you post a c3p file with a small piece of the problem. We will give you an answer faster.
Hi.
You can select the empty space and press the Delete button on your keyboard.
But I'll tell you that removing empty space in the frame is just optimizing the memory footprint. To avoid frame jumping and teleporting, always carefully set the pivot point “0”, this is the point by which the engine positions each frame of the sprite.
How about we do it the other way around.
Uncheck the Loop checkbox in the animation settings. The character started to talk you start the animation and on the end trigger restart it if the conversation is not over (I used just a variable).
You can see how it is done in other puzzle examples.
editor.construct.net
Or give us a c3p file to see how your checks are done, we can't go through all the tutorial videos to see which way to answer you, the puzzle mechanics can be implemented in different ways.
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On PC: CPU : 10-12% GPU : 9-10 % VS mobile CPU : 20-25% GPU : 50-60%
On PC:
CPU : 10-12%
GPU : 9-10 %
VS mobile
CPU : 20-25%
GPU : 50-60%
Your numbers are great, I take as a goal this up to a CPU load of 10% on a PC. Then even users on relatively weak smartphones can play.
With a smartphone it is quite difficult to know what is processed on the CPU or GPU and how to track it accurately, the most basic indicator is the frame rate, it should be 60.
Here is a screenshot of the project stats and console message. Maybe it will allow you to help the author.
drive.google.com/file/d/120vlBIVxuRIK2mYUTb7y2QN-2D-1SzeK/view This is the link to my c3p file.
drive.google.com/file/d/120vlBIVxuRIK2mYUTb7y2QN-2D-1SzeK/view
This is the link to my c3p file.
Author if the game will find its players after release and it will be played. Write to me I will help you to optimize. Graphics will be easier and better. Now it all looks simple but takes too much memory. And all on the same layout.
I don't get the error, checked in the latest Chrome and Mozilla.
If you don't solve the problem, you can share the problematic project, we will try to help.
If it's a commercial version, you can remove all sprites from it, the project will just load into the first event sheet and that will be enough for testing.
After you have exported the project to Xcode, Construct3 gives you an archive. This archive can not be unpacked in Windows (files will be broken), you need to copy it to iOS as it is and unpack it there and run the working file of the project. Then there will be no problems.
Thank you so much for helping me.
Hi, You give the source and screenshot and made it clear what is needed. That makes it very likely to get an answer!
mediafire.com/file/gqtu4ielrw1cale/CountObjects2.c3p/file
Hi. It can be done in a number of ways, here is one of them.
Member since 22 Jul, 2020