igortyhon's Recent Forum Activity

  • Yes, I already did it by deleting the line "cordovaInterface.pluginManager.postMessage("setupSplashScreen", splashScreen)" and the speed of cold start on Google tests increased by 10-12 times...

    That's not what I suggested.

    You just deleted this line, and you need to activate automatic hiding of the boot screen. There is a fine-tuning of this parameter somewhere, you can specify the time to wait before hiding this screen.

    What I suggested above is relevant, I don't know how else to help you.

  • > Hi. I build via Cordoba and put this parameter in my manifest. I think it works faster, I only tested it on my test devices.

    > > "AutoHideSplashScreen" value="true"

    and what do you think, is it possible to disable the splash screen in an .aab file?

    No. This parameter defaults to "false" in the "config.xml" file. You need to change the value to "true". This should be done before building the package.

    Are you sure it's the splash screen, you can attach the apk file. I will look at the logs on a test device. You can also attach a cordova archive as on the screen I will build and check it myself.

  • Hi. I build via Cordoba and put this parameter in my manifest. I think it works faster, I only tested it on my test devices.

    "AutoHideSplashScreen" value="true"

  • I forget why but you're right - Tiled BG, you could have 10 instances onscreen and each can load a unique image into it. But sprite replaces the image for all instances and even newly created instances.

    Odd in some ways and I do wish we could have similar unique images with Sprites, but at least we can make do with Dynamic Animations!

    Ooh on the contrary, I'd like to load all the taledbackgrounds and sprites once during game startup and then just use them.

  • I have read the documentation on these functions carefully, but did not find the answer.

    -1 Question. If we change the order of image loading in sprite and TitleBackground the result can be unexpected. It can be easily found out at the viewing stage.

    -2 Question. When we create a new copy of a sprite, it has an image that was previously loaded into it. When creating a new TitleBackground it has the original image. I am interested in why there is such a difference. I load some images to use throughout the project, but in the case of the TitleBackground I have to load it again each time I create it.

    version r397

    Tagged:

  • Hi. Try using a later version. I describe my problem here.

    construct.net/en/forum/construct-3/general-discussion-7/new-admob-sdk-20-x-deprecated-182891/page-2

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  • Hi.

    Check if the data is correct and try again, there may have been a server restart or errors.

    Just checked, everything is being created.

  • But T1 is never updated, meaning the "On signed in" is never triggered...

    The second time with a good internet connection, the plugin input may occur before the sheet is loaded. That is why the input trigger does not work.

    Try this optimized variant. You will have a group after triggering of which it disables itself for optimization.

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  • Just figured it out. It was that I was not putting the local variables as "static"

    You misunderstood me, I meant the local variables that the text object has.

  • You can't just ask for player data like that.

    There is a trigger event when a player logged in after triggering it, you can ask for it.

    -There is an additional condition when a player entered after the check you can also ask for data.

    Everything is written there, you just need to read the description of the events.

  • How do you track failures on a test device to know which SDK is failing? Do you use Android Studio connected to the test mobile? or how do you do it?

    Hi.

    I first study all the crash reports in google, but it is rarely explicitly stated which sdk. Then I connect all test devices through android studio and watch logs and try to catch the error, mostly errors occur when a weak device or slow internet.

    It also helps to build a new build version without changes and send it for release.

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igortyhon

Member since 22 Jul, 2020

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