on update found, say "whoopsie doopsie~ dewe's a nyew vewsion downwoading and it's awmost weady~ i am vewy sowwie :3 "
on update ready, open box to confirm browser action reload when clicked
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it happens like that because it's how it was made to happen, it'S why there's a "on created" trigger you can use as a callback, it's not going to be fixed as far as i know
use those i.imgur.com/CmFWKGc.png
it'S all about picking
don'T do that. It'S because when you "create" an object it's not available for events until the next tick unless the events are right below the "create", they'll be queue with it
down with the NFT grifters
Nice! Would be helpful if the camera supported orthographic projection.
Nice!
Would be helpful if the camera supported orthographic projection.
HOW WOULD THAT BE HELPFUL LOL IT WOULD JUST BE THE 2D VERSION BUT UGLY
yes if they're assigned the proper messed up zorder variable when created
i.imgur.com/1wEeODZ.png
enjoy making sense of that one i.imgur.com/A1m2FUw.png i.imgur.com/ION3R7a.png i.imgur.com/yH8KEH1.png
I'm not sure if im a genius or an idiot but most of that math is to cram 3 variables into a single one for the sorting
i don'T really understand but i dont see why not, i made this and it works https://www.strawberrypunch.com/ and it sorts over a thousand objects per frame
you write the different pieces of your code to depend on other parts of code as little as possible so changing something doesn'T break other things. You also use variables instead of hardcoding values so they can be changed on the fly. another thing you can do is to make everything the same thing so you only code it once, and then it has variables to manage the differences
yeah either use the system action sort z order by (Variable) or give object a Z height equal to variable divided by a million so it doesn't move but still gets sorted by Z height
edit: how has your post almost 200 views in an hour are you constantly refreshing the page ?
Member since 7 May, 2020