So I have a power up which changes the attack speed of a turret, but since there are multiple turrets it affects all of them, which I don't want. How do I make it only affect one?
By default an instance variable should only affect the one object.
Can you post a screenshot of your events?
It's quite complicated but essentially every AttackSpeed seconds it shoots and then the power up changes AttackSpeed's value
it'S all about picking
I tried it but when I set it to pick object at overlapping point and set that point to the power up it wouldnt trigger at all
For your "is on screen" event, try this instead:
Y is on screen
---For each Y
-------Every Y.AttackSpeed seconds: Y spawn Minus
This only makes one of them shoot and the power up works only on that one
Even with Pick random or Pick last created it still sets it for both
double check your picking
Yep still doesn't work
triple check your picking
Develop games in your browser. Powerful, performant & highly capable.
bvruh
A large load of fiddling around with stuff and I finally seem to have done it