rayray's Recent Forum Activity

  • Anyone else help with this issue? After multiple attempts, I've still had no luck even after I've associated the app with the store and passing the Windows app certification check.

    The Xbox Live does seem to initially work as it asks to sign in, but after signing in, XBL seems to stop working and crashed the app. So i don't know what the problem is, whether i'm missing something else.

    Has anyone managed to get Xbox Live working on their app?

  • Bl4ckSh33p

    Have you found a solution for this? I've got this problem as well and haven't found a way to fix it.

  • Ah, that was an oversight. I've changed it to 'On touched' but nothing has changed, still get the same issue.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley

    Thanks for the reply, but unfortunately it's still not working.

    I made a mistake in my original post, the error displayed shows up when i try to 'request profile info'. I tried using the trigger once and i still get that error message.

    If i try to display leaderboard, the app just closes, no error message.

    Here's my event to display leaderboard:

  • I'm trying to incorporate Xbox live into my games in order to display leaderboards and i'm getting an error upon triggering 'get leaderboard' action.

    I've followed the Xbox tutorial provided and managed to test logging to Xbox live within my game, but that's as far as i've gotten as i'm getting issues after that.

    Sometimes that app just crashes and closes when triggering the leaderboard to display.

    I've installed the app on my desktop PC to test Xbox live.

    As anyone encountered this problem or managered to get Xbox live working correctly? I'd appriciate some help.

    Thanks.

  • Got it working now

    Thanks!

  • I'm working on an in app store for my game and have set it up so that each item purchased lasts for 3 turns.

    I'm using Global Variables to trigger the item etc, and wanted to save these values so that the user can continue using the purchased item after exiting the game, as long as the item is still active.

    The issue i'm having is when i purchase one of the items (you can only purchase one item at a time) and exit the game, upon loading it back, all of the items are checked (meaning they're all active) rather than just the one i purchased.

    I'm struggling to get this to work as i've tried many different methods. The latest one i've tried is by having 3 seperate local keys for each item but that hasn't worked either.

    I'm using Webstorage to store values, i know it depreciated but it still works fine for me with my other games.

    I've provided a capx and really hope someone can help me out with this.

    https://www.dropbox.com/s/blxo13ofiy1oyhn/Example.capx?dl=0

    Thanks

  • Penguin Dash! Update 5.0.0

    The latest update for Penguin Dash is live and available to play. It's an important one as the gameplay has been revamped and the visuals have been improved.

    What's New

    * Update to gameplay

    • New platforms
    • New obstacle added (TNT - removes 2 hearts of health)
    • New collectibles to increase score

    * Updated visuals

    • Gameplay graphics have been improved (Platforms, Background, Gem etc.)
    • Text font has been updated

    * Added option to temporarily remove ads

    Screenshots (From Old to New)

    Video Promo -

    Subscribe to Construct videos now

    Google Play - https://play.google.com/store/apps/details?id=com.studio989.penguindash

    Scirra Arcade - https://www.scirra.com/arcade/action-games/penguin-dash-21561

  • Never mind, i got it working.

    Turns out, there was a space at the beginning of the Ad unit ID, so when i deleted that it started working.

    Can't believe that's all it was, feel a bit silly now

    Thanks for your help, and thanks for making this plugin. I've been waiting for the official Cocoon plugin to implement this, so appriciate your work on this.

  • Ah, that works. So i guess it's something to do with my ad unit. My apologies.

    My banner & Interstitial ads are working just fine, so there isn't an issue with my Admob account.

    Is there anything specific i have to do within the ad unit settings? I created the Rewarded ad unit without really changing much.

    Thanks

  • I purchased your plugin but it doesn't seem to be working for me. Nothing happens when i tried to play the rewarded video.

    This is how i've set it up in Construct 2 -

    Splash Screen Layout

    On Start of Layout - Load a rewarded video

    Menu Layout

    On Button Pressed - Show Rewarded Video

    Is Video Loaded

    On the Cocoon.io Plugins section, i've got Cocoon Admob plugin installed as i'm also using this plugin in Construct 2 for Admob banner ads. Do i need to installed another plugin for the rewarded video? From you instuctions, as i understood it, the Cocoon Admob plugin should be fine.

    Also, i'm using Webview+ instead of Canvas+.

    I've set up Admob rewarded ads on Admob and entered the Video ID. So i don't know why it's not working. Have i made a mistake somewhere? I'd appriciate your help.

    Thanks.

  • https://c2tutorials.wordpress.com/2014/10/26/lets-look-at-random-numbers/

    You should check out that webpage, it tells you basically all you need to know about random numbers in detail.

    I've found it very helpful. I'm sure others will too.

rayray's avatar

rayray

Member since 27 Mar, 2014

Twitter
rayray has 4 followers

Connect with rayray

Trophy Case

  • 10-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

12/44
How to earn trophies