The digging example is just with I needed. I feel there is so much potential in construct for manipulating tilesheets, I just need some enlightenment like this.
And maybe some isometric tileset capabilities too, so we can go fully rpg oldschool.. Time to be the king of 2D game engines, time to go isometric.
I'm soo excited about this one. Time to look at those new examples!
A milestone for you and us! I would expect alot more desktop games from C3 users in the near future... And who dares to say, maybe the start of consoles. Great work, Ashley!
Mixed emotions from reading this. I think that you might be onto something with the 3D integration into construct. However, working with 3D within the limits of the current viewport, only allows for some weird 2.5D hybrid games.
I loved when you made the push against buildbox, but I would hate to see you guys ending up in a similar overly charged subscription model to sustain the release of a good, but weird hack of features animation solution. I get it - diversification of products is smart, but I would hate to ever purchase a suite of products like i do with adobe, just to use a few of them.
With that said, I would rather see you guys earning extra by concurring the 3D html5 territory. Or even better, make buy-ons for switch and other console porting (like gamemaker).
But since you will do animation, make it just as efficient as spine, and you will be onto something.
Still love you guys.
Member since 26 Mar, 2014