Hi everyone,
was wondering how to best do a simple per-object parallaxing to create a fake 3d effect, like they do e.g. on the trees in Darkwood?
Using C2's layer parallaxing is hard to control; perhaps this is something to best do in a dedicated behavior? (not like I was capable of that ...) I imagine a container of two objects, one on the ground, staying in place, the other one panning within a height-dependent offset, based on it's position on screen - assuming that the player is always in the center of the screen.
Does anyone know of available solutions or approaches for this kind of thing?