facecrime's Recent Forum Activity

  • Hi everyone,

    Can someone suggest an efficient approach to finding a random spot in a range around my character that has no Line of sight to its current position?

    All I can think of is looping through positions around dedicated objects, but I'd like to be free of that object constraint

  • Huh, that makes a lot of sense! Seems I never fully grasped the picking happening besides the explicit picking nodes, quite a few things click in for me now, thanks dop2000 !

    Side note: it did take the seperate function for it to work

  • Hi everyone,

    Shouldn't this work?

    It's a simple patrol using pathfinding through a number of waypoints, each point holding a reference to the next one accordingly.

    It seems to break when picking the next waypoint in line, the units get stuck when reaching their first waypoint.

  • Picoti CreativeMind Yeah, that's about as whacky as the things i had in mind ... thanks for the suggestions though.

    Kinda surprised and disappointed there's not a simple way to just offset the tiled background dynamically

  • Hi everyone,

    I want to fake a parallaxing background without actually moving the camera. I seem to missing a very obvious feature here, but how would I best go about it?

    I have three different tiling backgrounds for my three levels of depth, how do I best get the tiling images to pan?

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  • NetOne

    Oh cool! You're right its not per object in fact, wasn't aware i was just approaching Layers the wrong way ...

    Your game looks super flashy btw, curious to see that when its done!

  • Having a hard time getting the brightness right. On some devices these look really dark, on my workstation they're fine.

    What's it like for you guys, brightness ok or too dark?

  • A few new tile sets, combined into an interior scene mockup.

    (Also updated the image above, not sure its for the better.)

    Any pros got some input on the overall readability or quality as such? Any feedback is appreciated.

    Really need to finish those mechs ...

  • mekonbekon

    that's it I expected parallaxing to do that for me.

    beautifully easy solution, thanks for the example also!

  • mekonbekon

    that sounds interesting, not sure how this would work, are you saying you'd scale entire layers?

    NetOne

    thanks for the writeup! the logic sounds straight forward enough. Now I'd love if there was a behavior to assign to my object families, else I could only think of going through tags to mark the scaling objects and have a bnuch of new variables on each of these objects to set all those depth parameters.

    Would you have better concepts to assign logic to the objects?

  • Hi everyone,

    was wondering how to best do a simple per-object parallaxing to create a fake 3d effect, like they do e.g. on the trees in Darkwood?

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    Using C2's layer parallaxing is hard to control; perhaps this is something to best do in a dedicated behavior? (not like I was capable of that ...) I imagine a container of two objects, one on the ground, staying in place, the other one panning within a height-dependent offset, based on it's position on screen - assuming that the player is always in the center of the screen.

    Does anyone know of available solutions or approaches for this kind of thing?

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facecrime

Member since 25 Mar, 2014

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