facecrime's Recent Forum Activity

  • Hi everyone,

    So my levels start with placing the camera. Based on its position I want to spawn the relevant enemies. How can I query if my camera has arrived at my desired destination?

  • dop2000 thanks for checking, the array seems to match up.

    another oddity I'm getting is that the function seems to only work when i use it in a touch event for clicking/tapping the button. it will then update only the clicked button.

    I feel like I'm missing something obvious here ...

    'on Start of Layout' does trigger EVERY time i load a map, right?

  • Hi everyone,

    I have a level overview screen and want the button to reflect the level completion status of each map.

    So on start of the layout I'm calling a function to cycle through all buttons, comparing each one to an array and changing its state variable accordingly. Another loop applies the state to play the related animation.

    But it doesnt seem to change the animation reliably, can anyone tell what the problem is?

  • Interesting stuff, thanks for sharing

    Good luck with the project:)

  • We have first set of graphics in, complete with some reworked mechanics for enemy detection, fading out buildings that occlude the player and a few more blocked out test maps.

    do check the test map on the arcade - feedback is appreciated

  • Hi everyone,

    I'd like to know how advisable the usage of tilemaps is for mobile devices.

    Atm I have two tilemaps (i.e. floors and buildings) in my project of which i have multiple instances of varying sizes per layout.

    The maps are around 500x1000 pixels large, since it's top down i do 1 to 3 screen-sized Floor instances per layout and around 15 to 20 individual building instances per layout.

    I wouldnt have considered that to be a lot, on pc performance is ok, but testing on my samsung galaxy a3 i realize its causing a major slowdown.

    Take a look here:

    https://www.scirra.com/arcade/action-ga ... aven-23421

    Now can anyone help me with specific constraints, is it recommended to:

    • break up the large maps into many smaller maps?
    • rather avoid having too many instances?
    • not to have large instances?

    How to best use tilemaps?

  • Top notch! Always happy to see professional quality stuff coming out of C2.

    I'd be curious as to how you are set up for localisation, what kind of resources do you have?

    Assuming you didn't create the language databases yourself?

    Are there licensed databases?

    And how much manual work did you put into content creation? I see some things that might be generated but others like the silhouette guessing which probably require manual setup?

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  • Nice one

    How did you set up the camera focus? Is it a steady increment or do you base it on object positions?

  • Cool!

    Neat usage of the layering technique.

    But also a nicely rounded package with the sound and menu visuals.

    Controls get cluncky when rubbing against 'npcs'.

    Cool game jam entry anyway

  • ikkante thanks for the feedback and your offer:)

    Will be PMming you

  • dop2000 thanks for the reply,

    now i have the additional challenge that i want to fill up a meter during that charge up. from what i understand you only calculate the charged amount on release, hence the value can be displayed growing during hold.

    i'd have to add a flag that i'd set upon first clicking, while this is valid i do the charge up, so i can display it growing. then on release i'd stop it.

    rather ugly, do you have a better suggestion?

  • Hi everyone,

    I want to charge up when holding the button, using touch controls.

    On release of the button I release the charge.

    Buttons have an on button clicked event which reacts to releasing, so the later part is covered.

    But the only hold event i find is touch object and that doesnt seem to work, not sure what it's supposed to do.

    Anyone have an idea how to get a OnholdButton

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facecrime

Member since 25 Mar, 2014

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