The problem with checking collisions with the same object is that you aren't assured which Object you are getting(picking).
See my test capx
thanks for putting this together, seems to work nicely.
Problem is, like you're saying, I can't be sure which object is referenced.
What I want to use this for is to seperate two colliding objects, while not changing their overall movemn tdirection (like bounce would). this doesnt seem to work this way, as i can't make sure that I can get the correct direction, away from the 'other' object in the collision.
Is there a better way to move overlapping objects away from one another without rotating them?