angstloch's Recent Forum Activity

  • Could be something with the acceleration / deceleration properties of the platform behaviour, which you can modify on the properties tab. Deceleration 0 will keep the sprite moving forever, 99999999(...) will stop it dry. Otherwise, you'll have to upload us a capx tu see...

  • How can i disable completely the collisions from a tilemap object? I mean completely, ignoring all collision and overlapping events. There's an option in the properties tab for sprite objects, but can't find it for tilemaps. Is there any way to achieve that? Using events or anything? Cheers!

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  • but we dont have no address D:

  • omg don't do that. any time i try to play my old music cd's i get so much trouble. time corrodes them away. the only reason I'd go for a cd would be to do some kind of "special physical edition" (which i definitely wouldnt buy anyway, for in ten years time would be corroded, even if laptops still come with a cd reader by then). labeling and stuff would make it kind of expensive to produce tho, unless you're planning to sell many, many copies -- i made the sheet design for some music bands back in the day, and saw that companies usually offer a better price the more copies you order.

    If you just want to keep a record for yourself, go cloud instead, i'd say...

  • i would tho advise against rotating pixels! proper (purist if you want) pixelart should not rotate, as that would break the visual grid, which is, well, UNACCEPTABLE.

    your original lion is beautifully drawn, but its movement its a bit... horsish, or harish... see the way the arse bumps up on the third frame, or the forepaws on the second... lions don't really move like that.

    i think you designed the frames to go like this (i'm going zero-based now): 0-1-2, as it loops smoothly like that, but think also you can do "ping-pong", which would be "0-1-0-2". I find pingpong better for looping animations like walk or run cycles.

    Spriter is indeed the last big thing on sprite animation, but for oldschool pixelart i stick to oldschool technologies. CharacterMakerPro is a cool freeware pixelart editor, very easy to use too. 256 colours max. comme il faut.

  • rrrright this is probing to be harder than expected. I'm having a lot of odd performance issues. i made the level bigger but as soon as i filled it up with pellet fps dropped dramatically... probably should restart again with lower def graphics. oh well.

  • shite that electronicsuperwhatever looks a bit too much like me game X(

    So what you talking about, the starshaped treeleaves or the bw stuff? both of them are easily achieved with c2...

  • sounds to me like a FF where you can use only summons. You could make it more "action" rpg: instead of armourplate himself the player could have to avoid the baddies rays and stuff, that could be funnier maybe. Think turn based rpg are just adventure games where combats are solved as a separate minigames

    anyway make sure that your powerful allies' interventions are spectacular enough (remember the summons!)

  • now that's better! in the meanwhile i noticed I can talk to them little square guys. still there's that damn purple zombie that just won't die. Nor the big boss fella. Dont you worry too much tho, i usually sucks at all games.

    Now, we need to talk about that speaking robot thing. Is cool and original, but for some reason its pronunciation adapts to the player's (or rather his/hers computes'r, i guess) language, which is both confusing and terribly funny. I have no clue how you did it, but check if you can force it to use the ENG pronunciation!

    As I said it's a neat idea. Some people may be confused with the mechanics, but i do believe many others will love them. Apart from music, modular systems are used in fields like programming, visual art, engineering and so. Which is a good market, mind you, all them typical videogame consumers. Shite I sound like one of those pigs again.

  • Looking beautiful. Good old 1980s beat'em up. Graphics look great and it looks fun. The only thing Im missing is the bad guys' names... y'know, "Booner T.", "Spike", "Axl"... and of course "Poison".

  • sweet idea, but i find the tutorial seldom explanatory, and couldn't link the hotkeys to my weapon

  • Here's a 3D (right 3D my ass) pacmanoid I'm planning to upload to the arcade one of these days. Still needs a bit of work tho. Begun as a simple experiment with the shadow behaviour , then based on stemkoski 's legendary although incomplete pacman tutorial. I don't really feel like making one hundred levels, so I'll rather expand the one I have, maybe add some more enemies or traps or something, and make it a survival.

    Go PLAY.

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angstloch

Member since 5 Mar, 2014

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