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  • I was thinking of a solution like this. The destructible terrain would be no problem, if I could just mask out alpha from the terrain, then use raycasters, and at the tip of each raycaster i would check what the RGBA was, to restrict movement to the raycaster length.

    Unfortunately I can't find a way to check the Alpha at a Certain pixel for a certain layer or a specific object.

    I think that the canvas plugin can read the rgba at a certain point, but this is such a simple thing so I hope some day that Ashley implement a built in way to get the RGBA of a certain pixel for that specific layer, instead of having to rely on 3rd party plugins that may or may not be converted or maintained.

    Raycaster is also one of those has to have things that should be in the engine as standard.

  • Thanks dop2000 just found that thread as well. Found another one too but that required Canvas plugin, which hasn't been converted to C3.

    I'm gonna try use the tilemap approach for experimentation.

  • I've been looking around the forums but couldn't find anything.

    Does anyone know how to go about if you wanted to do destructible terrain and pixel based collision similar to Worms:

    I wanted to play around with some similar functionality.

    My first guess is that I would have to use some plugin like canvas or paster, when I could get the Alpha value of a certain pixel?

    Has anyone played around with something like that and have an example lying around, or know where to start?

  • Here's how you can add a desktop icon. It's not as easy as on PC, but it works.

  • I only have access to Construct 3 at the moment. But you can check this example to draw a line.

    https://www.dropbox.com/s/10ys6rmhy764o ... t.c3p?dl=1

    If you're using paster plugin you can paste the drawing on touch/mouse end, and delete all the sprites.

    Edit: dop2000 works as well, but my example uses distance to create a uniform distance between the sprites, so you can have dotted lines etc. Also only creates as many as needed, based on distance.

  • Is there any plans to make the forum a bit more mobile friendly? I like to check in on my phone from time to time but everything is too tiny.

  • I had the same problem. Sometimes i couldn't get new versions to load even after refreshing or reloading or uploading a new game version.

    When you export from C2 there's a file called offline.appcache if you remove that file from your host the game will always be the latest when you refresh.

    I don't know what this file does, but it's causing the game to always use a cached version instead of the new one. Very annoying.

  • Not sure if this is the problem, but maybe you can try go to the layout properties and uncheck "unbounded scrolling" that might help.

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    mekonbekon

    I think that's a great use for Construct 2. Small little promotional games. If you want to engage customers and maybe run some competitions for a product launch etc.

    Where I've worked we have on occasions had requests for small games for promo purposes, or even small interactive banners. As customers mostly wanted to show off products in 3D where they could rotate and view products we had to direct them elsewhere to other solutions or outsource the work. (2D is just not fancy enough). I've tried using Construct + Q3D but it's way to clunky to use in Construct due to the lack of a 3D viewport.

    My own main project at the moment is kind of halted because of the same reason, so working on other games at the moment. I wanted to do something similar to this one but for mobile: https://playcanv.as/p/BAuoCOx6/

    I did this little test using Construct 2, and Q3D a while back, http://tunepunk.com/share/archer/ just to see if it could be done in Construct and it certainly can, but editing levels is a pain without a proper viewport. Or you have to keep your game very simple without much detail in your levels.

    It's a double edged sword. No good 3D engine has event sheets for super fast prototyping and games & Construct doesn't have good support for 3D. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Hopefully some time in the future Construct will support (even if very simple) 3D, but until then... No 3D games for me.

  • I was thinking more of a simple user case for the end user on how to use it to create a simple plugin. More of a tutorial to get people started and get familiar with the different features. Beginner level of course.

    I will check it out this weekend and add some feedback.

    Is there or will there be any easy way to add libraries?

    For example if you find a nice library like.

    http://vincentgarreau.com/particles.js/

    As many or most users are non coders, some easy way to plug and play without much code editing would be good.

  • Looks very interesting. I always wanted an easier way to create plugins. I will check it out when I have time.

    Will you be adding any tutorials, or guide on basic usage as well?

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tunepunk

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