DuckfaceNinja
Ok, will do.
Can you clarify one thing for me please.
Triggered functions take up cpu too as well ,right?
For example. Enemy near player > call function("enemy slow")
and on function("enemy slow") > enemy speed half and enemy fire rate half and etc etc .....
Imagine that the function calls a lot of actions ,like 10 or so. This would make cpu usage high.
My problem was that the cpu usage for functions in groups were barely showing 0.2%. That's why i put the group(GROUP and GROUP2) withing the triggered functions ,and then i got such high values and also the weird total group cpu usage.
It's all irritating now, especially when i'm trying to make the project more efficient.
Thanks for your input anyways, i'll upload a capx when i'm done with the days work.