Guess it is not a simple task to hack the standard Physics behavior then. Only if. Other Physics behaviors have the option for layering collisions but they don't work the same way as the std behavior for me. Maybe if Ashley can give some direction on this.
I tried it with physics objects and it doesn't affect their collisions. Guess physics collisions can't be layered at all as it would require a hack of the physics behavior itself.
I guess this does not work with Physics collisions.
Member since 1 Mar, 2014