ok, fair enough. But I got access to a virtual mac in the cloud service, exported one of my games to XCode, followed your guide above to run it on a simulator in xcode, tried a few different iPhone versions and all fail saying do not work on simulator due to apple bug, missing web assembly and have to test on real apple device. So, even the above process does not work.
deleted my comment, my bad, it was an error in my package name using a reserved keyword but the build log didn't indicate that, until I reverted to using 189.2 release which did.
Would really like to see an update to Construct where you provide a build service that gives you a ready made app artifact ready to be uploaded to the Apple store, or at least cuts down the additional steps required somewhat. For android it's there, surely you can figure out a similar solution for ios? To be able to use Construct and build ios apps without having a mac would be very useful.
Member since 1 Feb, 2020