Knight05's Recent Forum Activity

  • I get an error even opening C2 without the example. Tells me error on line 6 of common.js ad the plugin is not available =( Doh

    Same error. C2 r167.2

    has anyone got if working?

  • Not bad, I do suggest that you use lighter colors for the background and add sound.

  • I would also recommend C2, I made one app so for and it works great. It is a thousand times easier then Eclipse.

    I think CocoonJS supports all versions android, I only used 2.3 and up

    Crosswalk is 4.0 and up

    I had no audio problems

    The app Sewer Fish - https://play.google.com/store/apps/deta ... .sewerfish

  • Try Scale Outer and make sure that your background is bigger then the window size. That's what I used on my app and it works great. I don't think that Letterbox Scale will fill the full screen on all phones.

    I'm not a expert but this what I did.

    480 x 800 - after you export from Ludei this will great all screen sizes

    Scale Outer - No black bars

    Cocoonjs - on the ludei export I used scale to fill

    My App - Sewer Fish https://play.google.com/store/apps/deta ... .sewerfish

  • I have not yet tried Crosswalk. but you might need to sign your app

    Here is a tutorial

    https://www.scirra.com/tutorials/861/ho ... id-app-apk

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  • Great game! Do you plan on making it for android?

  • Oh Ok, thank you

  • TheDoctor

    Thank you for all the feedback. Can you send me the specs on your tablet. Im going to try to make a emulator for it. I did not get that error my nexus 10 tablet.

  • This game is Addicting, good job. Where did you get background image and do you know if its CC0 or CC3? I know it's one C2 ones. I would like to use the C2 monster in a later project.

  • Wow, how did you get over 1000 downloads in a day? My high score is 4 lol

  • 1. I am wondering what aspect ratio did you use when you made this game? The Score, Game Over and other such text look like they are all a bit to the left on my 45mm x 68mm screen. You could make the word "Score" and "Best" like 50% bigger so it easy to read-it's too tiny as it is and you have tons of room to work with.

    2. Did you mean not to scroll the very bottom?

    3. How big was the size of your background picture?

    4. What did you use to "sign" your game? the tutorial here? (I haven't done this yet.)

    5. Was using Ludei as a wrapper easy? Any trouble with that?

    6. Any weird issues at all when you were making the game?

    7. Did you understand what that "opt out" on Google Play store was all about that I keep hearing about?

    One more thing, I would put the name of your game and whatever information you want the player to remember on your Game Over screen or take them back to the start screen so that the player can remember it more.

    1. I used 480x800 or 3:5 ratio with "Fullscreen in browser" set to Scale outer so it should fit all screen sizes. the scale outer is whats making the text go to the left. I did not have a phone of that size to test it on. I just happy it worked.

    2. Yes, since I had scrolling background

    3. The background is 2072x540

    4. I used this tutorial https://www.scirra.com/tutorials/861/ho ... id-app-apk it help a lot. make sure your not using JR7 it will not work.

    5. Ludei/Cocoonjs was easy to use and My app works lot better after using it.

    6. This is first app with Construct so everything seemed weird. lol

    7. I don't know. There is a one time fee of $25 for a developer account on google play but you can share your app without google. $25 is for the account not per app.

    Thank you for the feedback.

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Knight05

Member since 26 Feb, 2014

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