CreativeMind's Recent Forum Activity

  • Oh boy. That looks great!

    I like that you put motorcycles and transformer-like robots in it. Personally, I find the 80s flair very cool. Would appreciate adding some more 80s element!

  • Sweet game. I like the design of the mage. Those moving trees in the background are a neat idea and give the game much more atmosphere!

    I think you could improve some things:

    1. You should definitely show the controls at the beginning of the game. I can't jump using the top arrow key, which is counter-intuitive. I had to test every button on my keyboard to find the right one.

    2. I was missing some 8-bit retro music. But that might be build in later?

    3. The game is nice to play but honestly, so fas as I've played, there is nothing distinguishing this game from other simple jump'n runs. Its just one of 1000000 other jump'n runs that have been published over the years. I think you should add a twist to it, like the mage being able to use his magic wand to overcome foes or something like that.

    Good game so far. Keep working on it!

  • Witch layout. What might she possibly be cooking?

  • I find the subject of actual swordfighting quite interesting.

    I would avoid using video material of hollywood movies about sword fighting and rather focus on tutorials about sword fighting like it has actual been done in medieval times. Just search for 'medieval sword fighting techniques' on YouTube and you'll find some techniqual sophisticated sword fighting material.

    Btw, Archer looks great.

  • +1

    You could give the background a bullet behaviour and the wrap behaviour, so it leaves the screen to the left and comes back in from the right.

    But that method does not work if you want the sides of your background to be placed exactly next to each other so that there is a continuous background. Even using multiple backgrounds with the same image leads to a small setoff of 2-4 pixels. Anyobody got ideas?

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  • guimaraf

    Is that a true 3D model of the car or just a lot of 2D animations? Looks great.

    Like the theme of your game. What is the player's purpose? Will you be forced to do boring smalltalk with colleagues? Make coffee for the boss?

  • > I will incorporate some kind of interaction with the ladies in the next version.

    >

    I kinda liked the chubby one

    Also, maybe consider adding some choices for the player which lead to different sequence of events, to increase replay value.

    I've thought about building different endings or changing the sequence of events in the middle of the game, while the latter is much harder to do. Maybe I'll finish a fixed storyline first and then look where I can pour some variation in.

    Alright, chubby one gets extra animations, too.

    Hi CreativeMind nice game reminds me of there is no game!

    Indeed, in the first scene I drew some inspiration from 'There is no game' (which is an incredibly awesome game!). While doing so, I tried not to copy the gameplay and build my own ideas into it. I think it's pretty lame to simply copy other peoples ideas.

  • Nice work, mate! That was really fun!

    Would love to play the full game.

    Is there any way I can interact with the ladies?

    Ha ha ha, that is actually a great idea! I will incorporate some kind of interaction with the ladies in the next version.

    Glad you like it!

  • Cool game! Like the graphics and being able to customize the sausage.

    Small critique: A good tutorial uses as few written or spoken words as possible. The weener explaining to the player how to customize, then how to jump etc. just annoys me (just my personal impression). The level design should make the controls self-explanatory, for example force the player to jump, then to double jump, then lead him to a portal without any option to avoid it.

  • Scene from my current project 'Loading the Game'.

  • Hey fellow game enthusiasts!

    After five thousand years of development and an overwhelming amount of shedded blood, sweat and tears, I finally present Alpha Build 1.0 of my current project, called 'Loading the Game'.

    Loading the Game is a one-of-a-kind humorous puzzle game, in which you are confronted with... well, with a loading screen - and a loading screen fanatic! You will be trying to cancel the screen while a narrative voice is manipulating you. Be smart and escape!

    After several years of developing and publishing smaller mobile games and gaining some experience, this is my first big project. I've spend much of my free time designing this game and I hope that someone might like it.

    • Creative puzzle elements
    • Funny story, puns and guns
    • Sharks, pretty women and lots of cool stuff!

    https://www.scirra.com/arcade/puzzle-games/loading-the-game-alpha-build-10-22642

    This is Alpha Build 1.0 . The final version will contain much more content. Your feedback is needed! What can we improve?

    Please do not use Internet Explorer! Works fine with Firefox and Chrome.

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CreativeMind

Member since 19 Feb, 2014

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