CreativeMind's Recent Forum Activity

    I think Construct has a lot of potential. It is great for producing prototypes rapidly. For smaller Indie companies, I think Construct could even be used commercially if Scirra put more emphasis on the export and distribution process. C3 needs a native mobile share function and an export to Android/iOS with maximum work flow efficiency. That way more companies would use this software.

  • +1

    The C3 website https://www.construct.net/de/make-games/features/make-steam-games states that C3 can export to Steam, but there is no documentation whatsoever. A direct export seems unlikely, there might be some unmentioned hurdles.

  • We need to nudge Scirra about this topic.

    Please vote for this feature on the suggestions platform: https://construct3.ideas.aha.io/ideas/C3-I-335

  • the_Shit_hawk I agree, hats off to Scirra for their consistent workflow and for the many updates.

    I was not talking about publishing a game as a Facebook game, but as a mobile app where people can share their scores and achievements on Facebook, Whatsapp, Twitter etc. per one click. Cocoon IO actually does provide such a plugin.

    To me it seems like Scirra does not have business organisations in mind when developing their software. Come on, am I supposed to publish a mobile app without any share function? For commercial use, I can't take C3 seriously. It's great for toying around and producing prototypes though. That seems to suit the majority of C2 / C3 users.

    Yes, of course there are tutorials on the internet somewhere on how to publish to iOS, sadly not on the C3 website. Why would I buy C3 if I have to take care of such things myself anymway? I'd rather learn a new computer language and do it all myself.

    I'm being hard to C3. I do so because I want this software to evolve and to succeed, as working with C2 was quick and easy and I'd love to be able to make some money out of it, too.

  • Not bashing C3 here (I'm excited for the new software), just my honest opinion: To me, C3 just seems like a polished version of C2.

    1. Yes, C3 is browser-based and can be accessed on the go. But I do not care because I use C2 on my work laptop at home, there is no need for mobile access.

    2. Yes, C3 provides an Android build. But I get the same result when using Cocoon IO (besides a splash screen). In addition to that, I don't have to pay anything using Cocoon, which saves me 139$ a year.

    3. Yes, C3 provides a new dark-coloured theme. People... I don't care what color the interface has.

    4. The C3 website plights easy export to Android, not directly stating that you still have to sign your apps afterwards. That's just a waste of time for people who know how to do this and a big obstacle for people who do not know how to sign an app.

    5. There is no tutorial on how to export to iOS, as far as I know. I feel like there is less emphasis on iOS export.

    6. There still is no native share function for mobile apps. So even if you publish an app, your distribution sucks.

    Let me be clear here: I am using C2 to publish apps and to make money. I want C3 to be good, because it has a lot of potential! But currently, there are major issues preventing C3 from being a software suitable for business use.

    If the following points are fullfilled:

    • Give me an included APK signer for Android builds!
    • Show me how to export to iOS! Make it as easy as possible!
    • Let me share my mobile apps on Facebook and Twitter!

    I will gladly give you my money and recommend this software to other people. Till then, I won't.

  • +1

    C3 certainly needs a function that allows easy sharing on Facebook/Twitter on mobile devices.

    In my opinion, without a share function there is no reliable way to monetize one's games, which makes C3 a useless software.

  • Just found out that there still is no native share for Facebook/Twitter on mobile. Sad.

    newt Thanks for the info.

  • Ashley Sorry to bother you. According to the C3 website https://www.construct.net/de/make-games/features/make-steam-games , it is possible to export games to Steam.

    Currently, there is no documentation whatsoever on how to do this (as far as I know). I think one would export as an Universal Windows App and then contact the Steam support. If that is the case, the statement 'export to Steam possible' is misleading to customers as long as there are no further clarifying information.

    On the website, when I click on the text saying 'More about Steam/iOS/Android' it simply redirects me to the top of the page. Are there more tutorials/manual entries to come?

  • Thanks for the info. I will have a look at C3.

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  • Title says it all.

    I want to check a string within an array and then create an object whose name matches the string. Seems easy, didn't find a solution.

    EDIT: Seems like this is possible in C3. Any solution in C2?

  • Mikal I will check this out, thanks!

    Discmach Maybe you could edit your initial post and add the link https://www.scirra.com/tutorials/9536/migrating-spritefont-to-construct3 to SpriteFont+?

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CreativeMind

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