WackyToaster's Recent Forum Activity

  • I see. I remember someone on the construct community discord was tinkering around with this idea, I don´t remember who it was though. I think it could´ve been Skymen.

    But your best bet is actually limiting the amount of layers and handling it like dop2000 suggested. I don´t know what you intend to let people create with it but there is likely an upper limit of layers that a user actually requires.

    It may be possible to create some sort of rudimentary layer system with the z-order of objects. Create a Sprite that acts as a "Layer" and use the Z-Order action to "Move to object > in front" to move it on that "Layer".

  • Iirc it's not possible. What are you trying to do? Showing/Hiding it should be sufficient.

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  • Be careful with those backgrounds, Nintendo isn´t exactly known to take those things lightly, and I instantly recognized them from SMW.

  • Sweet, though I hoped I'd be able to tinker around with it for free :V on the other hand it's probably good that I can't since tinkering means I'm likely not as productive as I could/should be.

    I'll defenitely buy it though once I have something specific in mind or am free for tinkering!

  • I also don´t know but I think how it works is that you record audio of a room with a sound causing reverb. Then you use this file in the convolution effect and apply it to the sound you want to add the reverb to.

  • progress[value]{
    	-webkit-appearance: none;
    	appearance: none;
    }
    
    progress[value]::-webkit-progress-bar{
    	background-color: #556;
    	border: 1px solid #000;
    }
    
    progress[value]::-webkit-progress-value{
    	background-color: blue;
    }

    I used this plugin to load the css.

    construct.net/en/make-games/addons/317/css

    That beeing said, I always try to avoid having to use dom elements because they have quite a bunch of issues, specifically with browser differences and whatnot. Rather annoying to use.

  • You probably have to do some picking. This should do the trick.

    EDIT: nvm this doesn´t do the trick...

    EDIT2: THIS should now :V

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  • Errors like this usually are something you wanna post on the issue tracker. If it only happens in the debug preview, it might point to a bug in the debugger, but no way for anyone (except the scirra crew) to tell for sure

  • Looks like some physics object with 0 friction going to the right. The wheels probably don't actually work and are just for visuals. When you touch, a torque is applied with the origin on the back wheel that lifts the bike.

    It's all guesswork though.

  • I can´t check it right now but I think you have to reference the behavior too. So

    playerins.8direction.speed
    
  •  For example, if you develop something new in an existing project and want to bring it into other existing projects (or put it into a template project like the one you describe), there's still manual recreation involved with getting it ported over.

    True, but that shouldn't be that bad? I mean you copypaste/create all objects you need and then copypaste all events and maybe do some cleanup. Or am I missing something? I mean it probably doesn´t work for all cases so yeah...

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WackyToaster

Member since 18 Feb, 2014

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