WackyToaster's Recent Forum Activity

  • This would be tough without a seperator. You could hardcode it and use left() right() expressions but that's no good.

    Ideally you can edit the server-side script that sends you the data. Either so it simply includes a space between or so that it is seperated like "John|my text goes here|there text goes here" and you use tokenat() expressions to pick the individual text snippets.

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  • It can happen to pretty much any kind of software. People have done this with the Construct 3 editor itself.

    Now I'm really curious to see the copycat C3. How did it look like?

  • So based on the bugreport you use a dual-screen setup, so do I but I don't have this issue. You do mention that you detach panels to display on the second screen, I do not do that. It could have something to do with that.

    If bugs can't be fixed you'll need a classic workaround. In your case you can just try a different browser. Or possibly different hardware if available.

  • I vaguely remember this happening when trying something out with nw.js exports. As you said, it leaves processes running in the background that then prevent the game launching. So in theory, it should always work the first time after restarting the pc. Since I never used the greenworks plugin I doubt that it causes the issue.

    I found this 3 year old (and fixed) issue, it seems that may have creeped back in github.com/nwjs/nw.js/issues/6059

    And a newer one (I think there are actually several)

    github.com/nwjs/nw.js/issues/7122

    You could try the solutions from there.

  • All layouts have a global layer on top that I fade in before the layout changes and on the next layout I fade it out again. There is an animated Sprite on it that is timed so there is no visible cut when the layout changes, apart from a very brief stutter the moment the layout is loaded.

  • You need to adjust the image points on all the sprite images so they are consistent and it should work how you made it.

    I would have the player and the grabber separated. The grabber could be a 9patch object so you can just change the height smoothly to make it expand up.

  • Sounds more or less like a classic Null-Object. I´d take that.

  • Check the layer properties, the layer may have a background set.

  • Short answer: yes, events are executed top to bottom.

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  • Hell yeah!

  • A tutorial on how to stop slacking off. :V

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WackyToaster

Member since 18 Feb, 2014

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