How/Where was the project saved? If it was saved in google drive you could get lucky and restore it if it was synced. (Other providers may have similar options)
support.google.com/a/users/answer/9308971
Otherwise... I have to say chances are very slim that this is possible to recover.
I might add, I had this happen on accident once too. Luckily in my case I caught it before I saved over something. Maybe there should be some kind of alert for this.
Unless pastebin allows CORS you're out of luck, and it looks like it doesn't. You'll have to find a different place to store your data, could be as simple as a textfile on your own website where you can allow CORS.
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Set variable1 to replace(...)
Typewriter text variable1
I'm just thinking that typewriter might get confused by the replace stuff, so do the replace before.
Try to put it in a variable first.
I don't think using 1 | -1 works here, it works if you split it up. I don't think Construct particularely likes | in many cases. Now as to why it doesn't detect a collision... no idea, but I'd guess it has someting to do with the inner workings of the platformer behavior? The platformer behavior also has a condition (is by wall) for checking this btw.
1 | -1
You could probably adapt this
howtoconstructdemos.com/trajectory-calculation-two-methods
Shoutouts to dop2000
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Hmm weird. Perhaps there is something in your eventsheet that maybe checks for savedata or something and if it doesn't find any (first start) some stuff is not shown?
It's all in the mouse plugin.
construct.net/en/make-games/manuals/construct-3/plugin-reference/mouse
Interesting. I'd have expected that it's possible using localstorage but it isn't. So I don't think you can delete a save.
Imo the system save is way to crude for most cases anyway. It just indiscriminately saves everything down to the position of particles and such. This can be desired in some cases (and I do use it) but for a regular savefile I prefer using Localstorage and just save a handful of arrays/dictionaries. It just offers way more flexibility.
Well transparent = see-through. So if the layer is transparent... you see through. If it isn't, you don't :V
Member since 18 Feb, 2014
err ok 15 characters I hope I don´t make mistakes