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  • Maybe try this laser example

    editor.construct.net

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  • I have used it a bit on an ipad. It works fine imo, but for any serious "hardcore" dev I absolutely prefer using a PC or Laptop.

  • I suppose it was an exported project on itch? You are most likely out of luck here. Starting fresh feels good often, embrace it.

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  • I personally put them in a dictionary but array will work just fine aswell. The basic setup is pretty simple. I'd put them in functions and not "on start of layout" so you call them when you need them.

    You should keep in mind all possible cases that can happen. E.G. the first time the player starts the game the item does not exist. You can check first if the item exists and if it's missing you load a default configuration at first etc.

  • I don't think that's possible. Maybe you can attempt to add some compatibility in the new app? How did you create the old savefiles? Surely there should be a way to detect the old savefile in the new version of the app and have it load in some way.

  • As a general tip, mixing physics with other movement behaviors is a bad idea.

    construct.net/en/make-games/manuals/construct-3/behavior-reference/physics

    It's hard to say what could be going wrong in your project. I can only guess but your player might have a lot of empty space around it in the image file, which is accounted into the sprites bounding box. So you either have to get rid of the extra space around the player or set the player collision to collision polygon aswell.

    If it isn't that you'll have to post the project file.

  • They are? Hmm, well I guess in that case I'd just stick with spritefonts. :V

  • Theoretically you could attempt it with CSS.

    There are conditions where you can check if the game is running on iOS, Android, PC etc. and then apply CSS styles based on that.

    It's not that complicated on paper, especially if you have some knowledge of CSS, but you could end up opening a big can of worms with it.

    An easy way could be to try and include a CSS reset / CSS normalize but it might not work in all cases depending on which you use.

    A little bonus of sprite fonts is that they cost less performance than the regular text object :)

  • This is quite an annoying thing since text is rendered slightly different based on device. A surefire way should be to replace all your text objects with spritefonts.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite-font

  • Sry I'm not here 24/7 on helper duty :) Unless Ashley starts paying me or something :V

    I do recommend finding things out yourself though. It may take an hour or two longer but those are not wasted hours by any means. You will learn significantly more doing so than when someone just fixes your project for you whenever something doesn't work. Read through the docs, do searches and good ol' trial and error, and then, if still nothing works, then go ask for pointers.

  • Hmm, put the second event as a sub-event of the first one. Right now it is checked every tick and that usually isn't what you want to do.

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WackyToaster

Member since 18 Feb, 2014

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