Jase00I just wanted to chime in quickly to say I've hit the exact same roadblock before. Collision filtering is missing from the plugin, pretty much required for certain things, and it's not about Box2D not supporting it. IT's simply not implemented inside Construct :(
box2d.org/documentation/md__d_1__git_hub_box2d_docs_dynamics.html
Since you say that it is surely related to loading from URL, what piece of events is actually causing this error? Maybe you are loading something every tick on accident or something? Most likely you'd wanna file a bugreport though.
github.com/Scirra/Construct-3-bugs
You will have to go through a server one way or the other. A rough outline will be:
1. Send data from Construct to server via AJAX (image file + receiving email)
2. Send email from server, possibly with github.com/PHPMailer/PHPMailer
Good luck.
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I do it pretty much like Jase00. Couple of large sheets, with a main sheet that includes the other ones.
E.g. enemies would get their own event sheet, using groups to organize them further.
On Sprite clicked
Pick all Sprite
Yes, tweens for example. In your case a value tween will do.
construct.net/en/make-games/manuals/construct-3/behavior-reference/tween
Wouldn't it be an option to limit the engines tickrate while keeping the framerate?
Several hours vast seems really daunting. Is it maybe possible to have Animate split long videos into e.g. 30 minute chunks and then stitch them together with ffmpeg. I don't mean manually but on export? Manually should of course work too, right?
Yes, and I think it's also underdiscovered. Nobody ever even heard of it if I bring it up.
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Looks fine to me. I think the particle object follows the plane perfectly fine, what causes the issue is that the smoke spawns behind the plane and when you do a loop it just looks like it's coming frome a different place. It just happens that the movement of the plane sort of hides the smoke for a little bit.
Member since 18 Feb, 2014
err ok 15 characters I hope I don´t make mistakes