WackyToaster's Recent Forum Activity

  • construct.net/make-games/manuals/addon-sdk/runtime-reference/base-classes/sdkbehaviorinstancebase

    construct.net/make-games/manuals/addon-sdk/runtime-reference/object-classes/worldinfo

    You have to get the world info with GetWorldInfo()

    There you can use various Set methods (SetX(), SetY(),...)

    When everything is set you have to call SetBboxChanged() (this will draw the instance with the newly set properties)

  • A lot of Construct 2 Essential Plugins can't be ported to the C3runtime. Because of the lacking SDK features. A lot of Construct 3 plugins still doesn't support the C3Runtime. Either not yet, or can't.

    That´s why I decided to only support the c3runtime if I make a new plugin. It saves me the headache of supporting two runtimes that work differnetly (I bet Ashley can relate) not to mention one of them is going to be deprecated in the forseeable future.

    About the "lacking SDK features" and plugins that "can´t be ported"... what exactly is lacking and what plugins can´t be ported? I´ve never dabbled around in the SDK until recently so I dunno, I´ve heard that argument a couple of times but never with any specifics. Also... did Ashley say that he won´t implement these lacking features because reasons?

  • I think that's generally fine, I did it the same way. If it works, it works.

  • My b. But I still don´t get the Trigger thing. I´m calling

    this.Trigger(C3.Behaviors.wackytoasterTween.Cnds.tweenComplete);

    and I have this setup

    But it will Trigger both wTween and wTween2 on complete, but I don´t see why.

    EDIT: I guess I kinda hacked my way around it, it feels hacky but ¯\_(ツ)_/¯

  • The c3p is setup to produce the error. But I think I figured it out... I´m still on the stable release where that error does occur (or should occur when you just start the project) while it appears to be fixed on the latest beta and works fine. I guess you instinctively used the latest version? Could have thought about trying that earlier but it didn´t cross my mind.

    Now I just need to figure out the trigger thing.

    Thanks!

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  • Here´s the plugin and the project I´m testing it with.

    wackytoaster.at/parachute/wTween.zip

    Also while I´m at it, when I´m calling a trigger like you described in the documentation

    C3.Behaviors.wackytoasterTween.Cnds.tweenComplete

    It calls it for both behaviors on the sprite (causing that jerky motion), but obviously I want to call it for a single one. How can I do that?

    Cheers!

  • I have a behavior that I need to tick, but obviously I want it to stop ticking when not needed.

    So I call this._StopTicking(). This works fine until I add another instance (or object with the same behavior) into the layout, then I get this.

    Uncaught (in promise) TypeError: Cannot read property 'Tick' of undefined
     at C3.Runtime._BehaviorTick (runtime.js:1)
     at C3.Runtime.Step (runtime.js:1)

    I also have an action where I call it and the action causes no errors. I tried putting it into a trigger condition but that didn´t help. I also checked the "this" and there doesn´t seem to be anything wrong with it. Is it a bug or did I overlook something?

    I´m calling it in instance.js inside the Tick() function.

  • I mean, the GDPR thing did nothing much except, for a lack of better words, fuck up everything and annoy everyone, developers and users alike.

    The fact that Scirra is awfully silent about the issue (though not entirely) is a different story. An issue like this should be pinned and updated/responed to imo.

    We've wasted 3 MONTHS of our subscriptions in a holding pattern waiting for this fix

    I understand what you are saying, but I hope you didn´t really just wait for 3 months. If you did... well maybe you should have used the time to polish the existing app, create a new one, prototype something, write a plugin that you could use, do some marketing,............ basically anything but waiting. It still sucks, but it would have not been a waste at least.

    other pointless features are added such as new templates

    I don´t know the inner workings of Scirra, but I doubt that the person responsible for the GDPR thingy is the same person who made new templates. And even if, maybe there was downtime like...

    It was really awfully timed aswell, since the new runtime was/is beeing worked on and they had to prioritize something, they can´t just drop everything. Not to mention you can´t have 5 people work on the same issue anyway. From what I´ve seen it was actually worked on pretty quick and put out for android, but apple did apple things so... I mean it could aswell be just a lazy excuse but then again, it´s apple. :V (Also I don´t feel like Scirra is beeing lazy)

    It was exciting times then to log in every few days and discover a ton of new things either Scirra did or the community did, now - not so much. You often log in to basically see the same old discussions on the forum, many cool and valuable people left and as has been said, a lot of effort is spent on unnecessary things, yet stuff the community voted for as needed ages ago or keeps asking for just get ignored for various reasons.

    Sadly true, especially rexrainbow and r0j0hound, but there´s always a chance they´ll come back, right? :I Also, it´s almost certain that new "valueable people" emerge, isn´t it? I think the forums sort of died off, particularely during that transition phase where everything was half-broken, but also generally because forums are old-school. Discord is the new "forum", sort of like whatsapp is the new "SMS"

    All in all I think Scirra is defenitely trying, but it´s hard to please everyone at the same time. And maybe they made some bad decisions or decisions not everyone agrees with (probably often not easy ones), but they certainly didn´t make them ill-willed.

  • A different approach would be to use choose, Mavericks way is a bit more complex but more open and allows you to pass all layouts as a variable.

    choose("layout1", "layout2")

  • Hmm interesting, the C2 runtime seems to be indeed quicker. With todays update it appears to have been fixed, though it still seems that the C2 runtime runs just slightly (~3-5fps) faster.

  • Hard to tell without seeing the project. Have you checked the debugger or the developer console (F12). Possibly you have a while loop that never finishes.

  • but most of the activity is bad people growing a community discord and most people go there because the bad people hoard any projects they can get their hands on and distribute it to the discord and people overlook the bad evil things for the free loot

    You may want to find them, get what you want/need and use them and then scram as fast as possible but make sure to think about your mental health and stress levels first and take care of yourself okay?

    Really no need to exaggerate this much, none of them are bad or evil people. Some can be quite a bit stuck-up but that´s the worst I´ve seen. Your mental health should not be affected by that ¯\_(ツ)_/¯ Or do I seem like such an evil person to you?

    I agree otherwise, scirra is doing good things. I can´t wait for them to "finish" the new runtime because then it means they can focus on new features and whatnot. Defenitely great times ahead!

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WackyToaster

Member since 18 Feb, 2014

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