WackyToaster's Recent Forum Activity

  • Yes it does.

    Your events are out of order.

    https://www.dropbox.com/s/bkd6szzb4vr2szq/tapobject.c3p?dl=0

    touché, though it might be an annoying thing to reorder depending on how big the project is/how it is generally ordered

  • newt why you always making strange comments on construct forums? You did the same thing on my post many months back.

    Newt is our very own veteran forum troll.

    Also newt, on tap object does not produce the result op asked for.

  • Project properties, bottom left.

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  • There is an option to bundle addons with the project.

  • Ah yes, so if you do "punkte >= 1000" this will be true every tick. Your entire event sheet will be executed every tick (usually 60 times per second) so of course your portal will be created 60 times per second. You can use "System > Trigger once" to only create it a single time.

  • Generally that is a good idea, unless you specifially want enemies to act even if offscreen. You´ll have to think carefully about that though, as enemies tend to walk around and fall off the map (for example) so they won´t be there when the player finally reaches that part. Also it takes additional processing power, that may or may not be a problem depending on the device.

    You´ll probably want to add all your enemies into a family and use "Is on screen"

    However, this will cause enemies to only do things when on-screen and stop everything as soon as they are off-screen (this can look weird), so you probably want to use an instance variable (boolean) that you set to true once the enemy is on-screen and "activate" the enemy this way, so it won´t stop moving (potentially mid-air) just because the player moved a little bit to the left.

    I personally would use a slightly different approach though, to make enemies activate at a certain distance even if still offscreen as I think this will create the best feeling result. (This essentially emulates how this works in Mariomaker apart from some weird cases)

    I dropped a ton of info so if you need some more help just ask :)

  • The easy/hacky way is to add "wait 0 seconds" before you switch out the buttons. Wait 0 seconds is equal to "wait one tick"

  • if I do on created: the sound plays endless

    This should do the trick actually. Have you set the sound to loop by accident?

    If that´s not it, another thing I could think of is that the boss portal gets created over and over insead of only once, this would also explain why the sound plays over and over.

  • To use Safe Mode, add ?safe-modeto the URL, e.g. editor.construct.net/?safe-mode. Note all third-party addons are disabled in this mode. You should immediately open the Addon Manager, uninstall the problematic addon, and then restart Construct 3. Be sure to remove the ?safe-mode part of the URL to re-enable loading third-party addons.

    From the documentation

  • That´s a really good question. You can do it like this.

  • Well I can confirm that a laptop in battery mode runs terrible, BUT what about the fact that I (and some others?) experience jank on reasonably powerful non-laptop rigs? And in my case the jank seems to be tied to the text object beeing changed every tick. The problem goes away if I exchange it for a spritefont or only change it every 0.3 seconds.

  • Runner template on a Win10 x64 system with a GTX 1060 card

    Same except I have a 1070. But isn't the CPU playing more of a role than the GPU in this case? Unless I'm confusing something the cpu usage spikes whenever a jank happens, right?

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WackyToaster

Member since 18 Feb, 2014

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