WackyToaster's Recent Forum Activity

  • With speaking you mean someone talking via microphone?

    Because then you can use the audio analyser to see if there is sound. You will also probably have to add some threshhold because there will be background noise that you don´t want to detect. Check out the analyser example.

    So if the analyser has a value above X (X beeing the threshhold) then someone is speaking... or rather then there is some sound coming. It doesn´t really detect speech.

  • I don´t think there is an option for this. Is there a reason why you need it specifically to be an array? Why not just keep the json?

  • I mean you could have bumped the other thread, but I think the posted solution isn´t what you were looking for. Try this:

    C3P

    wackytoaster.at/parachute/worldcolor.c3p

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  • I do this. It checks if the layer the button is on is visible.

  • The problem is the bound to layout behavior. It doesn´t work all that well with the physics. Instead, use other physics objects to block the sand from falling off the layout.

    wackytoaster.at/parachute/sand.c3p

  • Obviously (and as mentioned by Ashley) this will be a long term thing and I expect it to take a while for all plugins/behaviors/... to be fully available, so I´d love to have a raw overview on what to expect when.

    At least it would be good to know what "long-term" means. Is it 1 month? 2 months? 6 months? 1 year?

    And yeah, I know developers don´t like to put out too much information for good reasons, but some information would be appreciated!

  • I doubt they´ll give up visual programming. Javascript is just meant to supplement, not to replace.

  • I mean a community driven project in that regard would be cool, but it will be hard to get this going. It will require a lot of time, a lot of thought and at least a couple of experienced developers. I´d be surprised if such a project goes anywhere without 1-2 really committed developers and/or financial backing.

    But please, surprise me :)

  • Assuming you use physics, set the world gravity to zero. It's an action in the physics behavior.

  • You'll need to use the desktop version for that

  • So right now we have a few options to create objects at runtime ("create object", "create object by name" and "spawn another object", if I´m not missing any) For most purposes, these do the job fine, but I feel like in certain cases I´m missing something I´d deem very useful. That´s why I propose:

    Create object (by name) with properties

    Right now properties are "picked" from the first instance that was placed inside the project (and I´m not 100% sure from where they come from when you haven´t placed any instances). As I said, that generally works fine, but what if I want that object to have a different opacity? Right now I have to add an extra action after creating it to set the opacity. This gets tedious if you create multiple instances with different angles, opacities, instance variables,... and not always can it be done inside a loop.

    The benefits? Less eventsheet clutter and more effective to work!

    The minimum I would be satisfied with would be having X, Y, width, height, angle and opacity (and maybe z-elevation) as this would already be quite a benefit in most cases.

    The next step could be also beeing able to set instance variables on creation. Basically the same issue as with the other properties, as in you have to set each variable individually with an action after creating the object.

    The third step could be to basically have the entire properties bar available inside the "Create object with properties" dialogue. This would also include object specific fields (e.g. Text objects properties), effects, behavior properties and whatnot.

    Would be cool if you could spare a vote on the idea thingy page.

    construct3.ideas.aha.io/ideas/C3-I-937

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WackyToaster

Member since 18 Feb, 2014

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