WackyToaster's Recent Forum Activity

  • Can you share a screenshot of the events or the project? You will likely need to use some sort of loop with maybe the tokenat expression if I understand your problem correctly.

  • You are probably on the stable release then. Can you try the beta and check if it happens there too? editor.construct.net/beta

    Can you replicate the crash in a minimal project? (Then you would't have to share your code public)

    Also I'd still post the issue on github even without a public c3p, it's just more likely to be noticed there.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just took a brief look but I'm not sure either. One thing I can imagine is that players will gain internet meme money somehow: playing, reaching goals, etc. So the conventional mining is replaced with a game. But I'm just guessing.

  • Our 2 person team still going strong with our mobile clicker game.

    Waifus? Count me in! Nice art btw.

  • Ah, alright. Check this out:

    wackytoaster.at/parachute/wordColor+.c3p

    I just used qwerty instead of aeiou since vowels are so common and it just marked every word. :)

  • Check out local storage

    construct.net/en/make-games/manuals/construct-3/plugin-reference/local-storage

    As I´d do it:

    1. Save all your options into a dictionary when setting them (e.g. volume: 80, fullscreen: true)

    2. Then whenever (e.g. user clicks save options button or something like that) save it to local storage as json (dictionary.asJSON)

    3. Then on game start you load it from local storage and into the dictionary

    4. Last check all keys in the dictionary and reapply the settings (set volume to 80, if fullscreen is true -> browser request fullscreen)

    That said, I´m not 100% sure that fullscreen can be saved and loaded like this, afaik the request fullscreen action has to be inside a user input (on touch/click)

  • The laser might not fire straight because you use physics and physics has gravity. You´ll need to use the set world gravity action (set to 0) if you want the laser to not be affected by it.

    But it´s a bit unclear what you are trying to do exactly.

  • I´m not 100% sure what you mean. If you elaborate on what you are trying to do I´ll take a look.

  • They don´t really read through, they are busy making construct. They might catch some stuff by chance but I doubt they´ll pick out random mentions of bugs in random threads. As for the sound bug, you might not need to add a project file since the bug isn´t tied to any events and could be reproduced with just a fresh project.

  • It's just a tiny tiny bit unfortunate when you drag and drop an audio file into the project and it transforms the Construct 3 editor into an html5 player. Well I guess how big the misfortune is dependent on how long ago you saved.

    I still take the risk even though I know it happens. Perhaps experimenting with whether the project sound folder has focus or not will minimize the risk, let's find out. But as it stands, be careful.

    If you find stuff like this you should totally report it in the github

    github.com/Scirra/Construct-3-bugs/issues

  • Assuming you use the platform behavior: It has the option for a double jump, but not a specific amount of jumps. You can however:

    Use a variable to track how many jumps the player has left (e.g. 7) and if the player is in the air and presses the jump button you subtract 1 and use setVectorY (with a negative value). If the jumps left are 0 you don´t. You cannot use simulate control because this checks internally if jumping is possible.

WackyToaster's avatar

WackyToaster

Member since 18 Feb, 2014

Twitter
WackyToaster has 25 followers

Connect with WackyToaster

Blogs