kingpirux's Recent Forum Activity

  • and no, this is not a random generator, this is a ShuffleBag, in many game lenguages (and i think in C) the shufflebag is this wonderfull plugin that allows you to pick "numbers" in random but in order without repeating, its perfect to create a deck of cards, this plugin with array is wonderfull for board games.

    EDIT: Gashapon is a good name for this xD

  • lol well in a pattern generator i'm expecting a procedural logic.

    As i tryed to explain in the example, let's say that my "procedural logic" will be 3,6,4,-5, the ecuation is "+" and the starting is "1"

    Then this in a loop starting at 1 may return:

    1,

    (1+3)= 4,

    (4+6) = 10,

    (10+4)=14,

    (14+-5)= 9,

    (9+3)=12,

    (12+6)=18,

    22,

    17.... and so on

    A pattern is some kind mathematic or logic that you can follow or find.

    So this plugin should:

    Based on a premade or Generated seed : 3,6,4,-5

    Using a conector or ecuation: +

    Create a loop, and

    Find a result in X position: Example, in the 6th node = 12

    Also, this is not necesary matematical, in the same way you did in this pluggin, a number can be a Letter, so if the seed is: A,C,H and the ecuation is "-"

    then in this phrase "Hello i am Emmanuel Cesar and im talking too much", the result is

    Node1: "Hello i m Emmanuel Cesar and im talking too much"

    Node2: "Hello i m Emmnuel esar and im talking too much"

    Node3: "ello i m Emmnuel esar and im talking too muc"

    because the letters are substracted in that order, so if you give me only those nodes i can find the pattern by just looking at what is being deleted, and by logic i can say "The letters are substracted in the order A-C-H"

    i don't know if you understand my point

  • i'm not really sure what this plugin is I was looking for a pattern generator but as far as i can see this is more like a shufflebag than a pattern generator, since pattern generator should have "a pattern" to follow, like

    3,6,4 means that if i start at 1, then 4, then 10, then 14, then 17, etc...

    and this looks like i can asign a number to a letter and then shuffle like a deck of cards or a bag of tokens. and it's cool but the name confuse me, OR maybe, the translation to spanish of "Pattern" is not as expected xD

  • it was awesome!

  • I created 3 minigames to play during the nighs of the Global Game Jam. Using the plugin by Crowdgaming.

    The first one is a memotest with a few twist based on the Sponsor Venecia IceCreams http://www.heroesestudios.com/venecia/

    The second one is a conecting game where you have to build a Subway Sandwich and try to do it with less moves posible. http://www.heroesonlegends.com/subway-game/

    Finally the crowdgaming competitive battleships, where players connect using smartphones or any pc with html5 in the same lan, they will see a joypad and it controls a ship in the mainscreen, they have to find powerups to get points and keep the highest score until the time ends. (this one i dont have an online version yet)

    You can see the games in this video

    https://youtu.be/u5VLIy_Bq1E

  • hope you don't withdraw.

    It Is a great plugin, easy to use and to understand, it's exactly how construct2 should do the multiplayer function (the official MP from scirra actually gives me a headache just trying to start it.)

    Here is a sneakpreview about the game im doing.

    https://youtu.be/O719BtOeqxM

  • This one is an experimental toy. It doesn't count as a game, because there is no objective, unless your crazy personal objective is to torture or create a mounstruos ameba.

    The game was created for the LudumDare Jam 33. You can see more about the creative process and proyect in http://ludumdare.com/compo/tag/amebawarfare/

    You can play it in android: https://play.google.com/store/apps/deta ... dios.ameba

    Or web online in: http://gamejolt.com/games/amebawarfare/112727

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  • This one is in spanish, but thinking to do an english version, actually quite easy thanks to xml. For this one i made an engine that allows me to write the entire story in the xml with options and paths without need to do new events in construct. Some kind of engine inside the engine.

    This time its a text adventure, where you must discover the secrets of an old and terrorific dungeon. Many paths, 3 endings and a catching roleplay adapted story.

    You can play in Android: https://play.google.com/store/apps/deta ... os.sandman

    Or Gamejolt : http://gamejolt.com/games/sandman/86805

    Newgrounds:

  • Nice, quite original, visually.

    Personally not the greatest fan of that font, but that's just me.

    Can't wait to see more of your stuff

    thanks! xD yeah the font was a little stressing to select, i tryed a lot but none conviced me. If you have a recomendation i'm all open

  • Hi!

    This one is a simple chatching game, capture the triangles and try to get your highest score. Is fast and quite adictive to play in smartphones.

    GameJolt

    http://gamejolt.com/games/trii/112475

    GooglePlay

    https://play.google.com/store/apps/details?id=com.heroesestudios.trii

    Hpe you like it

  • perfect! if the uid is locked, then it's easier to create the herarchy, as i said, it's an array storing all the uids of the family, father, and sons (or just fathers) and being reach by "object.father" or "object.isfamily" to know if its a son of my father or my grandfather, other one "object.uncle" to reach an object that was created by an object created by my father (for example, attacks of friendly npc's)

  • R0J0hound Ashley words:

    "IIDs and UIDs in the editor don't change depending on the Z order, but they do change if you delete and insert instances. Because of this you should not rely on knowing UIDs or IIDs in advance at all - the instance with UID 3, for example, could change to a different object if you add or delete some things in the layout view. This could easily break your game or make it work differently "randomly" (it will seem random to many users because they won't realise certain things they did changed the UIDs and IIDs). For this reason I don't think UIDs or IIDs should ever be displayed in the editor, in order to discourage this bad practice."

    A real parenthood will never change, doesn't matter how many instances you destroy or create.

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kingpirux

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