twg's Recent Forum Activity

  • I figured it out, these long export times happen when I export the game to a existing folder for the project where a previous export is, I guess because it has to overwrite the the existing files maybe? I tested it and if I export to the new folder it takes less than a minute but exporting to a previously exported to folder export times are like 15-20 minutes, weird.

  • Just updated to r185 and am currently trying to export a game I have exported many times before which usually only takes about a minute or two, but after updating to r185 it just took me 20 minutes to export the same game, not sure what is going on here, it was doing exports fine earlier today before updating, I checked my task manager and there is nothing else running on my system taking up resources. Anybody else experiencing this?

  • Yesterday I built a project fine in CW today I'm getting "An error occurred while building the application. Verify your build assets are correct and try again." while trying to build the same project. I have no special characters in the game name, package, or assets, not sure what is causing this, is this possibly server side?

  • How do I control 3rd party SDKs added in CW in C2, do I have to write my own C2 plugin to access the SDK?

  • On Left button Clicked

    (subEvent)

    Player

    Platform has wall to right

    Player>Set Y to Player.Y -32

    Else

    Player Set X to Player.X +32

  • I would just find a website or api already with a time on the page (Not really worth setting it up yourself). Eg: http://www.currenttimestamp.com/ for this website you can ajax request it then load it into xml, and extract time with xpath like : "//textarea/text()" to extract the timestamp, to get "1412415775" which is a time format, you can google how to measure the time differences between them

    I can't figure any of this out, first I can't figure out how to pull the timestamp off any webpage, ie, the one you posted, so I made my own php file that write the current time in unix timestamp on my own webhost, but the only way I could get the AJAX request to pull the time stamp is if I exported my project then uploaded it to my hosting, seems you can only do AJAX requests for files hosted on the same server, how is this going to work if the target is mobile?

  • IndieKiwi Something like that would work but the timer wouldn't run when the app is closed.

    newt It's for an iOS game, I wouldn't be worried about people accessing it from a browser. "In other words use the bad habits to your advantage." Don't really know what you mean by this, it's an IAP focused game, more free lives by setting timer ahead=less IAPs purchased.

    I'm just trying to figure out how to access time from a server, has anyone done this successfully in a C2 game?

  • I'm trying to create a life timer, every x minutes you receive a life, which is simple enough with a timer and variables or using the date plugin to compare and save system time and give lives, but all the user has to do is set their system clock ahead then run the game and get full lives again. Anybody successfully implemented a cheat proof life timer, maybe that checks time on a server to give lives with an ajax call? I wish their was a way to do this without requiring an internet connection, but I guess thats not possible with just variables. Any examples of how this has been implemented would be appreciated, thanks.

  • jobel Glad you figured it out, I've recorded footage for trailers 1080 that look great with 10-15 CFR.

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  • Use OBS, OBS can do lossless recording, there is a tutorial in their forums and plenty on Youtube on how to do it.

  • For each enemy to get enemy.uid

    Use a function callback and make the function.param the uId of the enemy

    Maybe you could post an example capx, I'm still have trouble getting this work.

  • I'm interested in this info as well, I would also like to know if Phonegap will support any other ad networks besides Admob?

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twg

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