twg's Recent Forum Activity

  • Ninjadoodle just like Renfd said, just save whatever data you need in a Dictionary and save/load the dictionary to Instant Games as JSON.

    https://www.construct.net/make-games/ma ... dictionary

    I've been using the build server all weekend with r92 for Cordova Xcode exports and HTML5 exports, all day Friday, all day Saturday and all day today, Sunday, I haven't had any issues or timeouts.

  • Kraudi I still get the same result with your project in portrait or landscape. I really have no idea what is going on, the screen is always shifted off the left of the screen even with blank projects.

    I've tried with existing projects and this blank project

    https://www.dropbox.com/s/1aiacjjtsgq5f ... t.c3p?dl=0

    Unbounded scrolling on/off makes no difference

    Scale inner or outer makes no difference

    Launches images vs storyboard makes no difference

    I'm not sure what else to try.

  • Kraudi I have my storyboards set up exactly the same as yours, still getting the screen off to the left.

    Anonnymitet I tried checking Unbounded scrolling and it still gives me the screen off to the left.

    This is so weird, on the C3 Github they were saying the issue has to do with the build server using an older version of cordova-ios, but I think it has to be something else cause you guys are getting it to display correctly.

    My projects are all

    • 1280x720

    • Viewport-fit:Cover

    I have tried both Scale Outer and Scale Inner, Unbounded Scrolling on or off does nothing, I have tried both LaunchImages and Storyboards and I have tried both existing projects and blank C3 projects and nothing works, I have no idea how it is displaying correctly for you guys.

  • Isn't this due to not having "unbounded scrolling" checked in C2/C3? If I remember correctly that fixed the issue for me. If you scale outer and you do not have unbounded checked it will put everything to the left of the screen.

    The unbounded scrolling is not the problem, all my C2/C3 mobile games use scale outer and do not have unbounded scrolling checked and display fine on all phones except iPhone X.

  • [quote:12dqe51e]I am just using the current version of C3. Exported a xcode

    project and that was the result^^ Dont know what makes the difference. Strange

    Are you creating a new storyboard or using the existing CDVLaunchScreen.storyboard ?

  • twg

    I tried my current beta and it worked just fine out of the box.

    I just added a 2048x2048 LaunchStoryboard!

    The only problem I have is that the default C3 launch screen is shown but I have set the project to Not using any launch screen at all (Because I want to use a static loading screen with xcode.) Don't know why it uses one when compiled. It doesnt show any c3 launch screen when testing on browser, only after compiled with xcode. Maybe Ashley can help me with it?

    I just tried my same blank project with a 2048x2048 storyboard and the game was still shifted off the left of the screen. I am using an old build but I just tried adding a storyboard with those dimensions, was this a new build using the C3 build service?

  • >

    > > Wow amazing ..... I mean how should I add iPhone X support now? My last app was built using cocoon.io but they haven't even added iOS11 sdk so no iPhoneX support yet.

    > >

    > > Now I can't even use scirra's build service because it also do not work on iPhone X? Come on guys that's a joke.

    > >

    >

    > You can always build the Cordova app yourself

    >

    > https://www.construct.net/tutorials/bui ... ova-cli-21

    >

    > I assume the build service should be updated to the newest cordova-ios pretty quickly as well.

    >

    Yeah I know but we pay a monthly fee also for their build service and I don't understand why that isn't a top priority for scirra to keep it updated as quick as possible. They also do not say when they are updating it so I have to try it every day just to see if they have updated it? Hm <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    There are 61 open bug issues with C3 right now, I'm sure they are doing their best.

  • Wow amazing ..... I mean how should I add iPhone X support now? My last app was built using cocoon.io but they haven't even added iOS11 sdk so no iPhoneX support yet.

    Now I can't even use scirra's build service because it also do not work on iPhone X? Come on guys that's a joke.

    You can always build the Cordova app yourself

    https://www.construct.net/tutorials/bui ... ova-cli-21

    I assume the build service should be updated to the newest cordova-ios pretty quickly as well.

  • [quote:2hvn8s1c]Strange. Maybe a bug with one of the newer C3 updates. I had no problem with it when I first tested my game (Which was end of december) I don't know but I can test it in the next days because I plan on finishing my beta this week so I would do a build on the weekend.

    This is what I've been using: 720x1280, Margins 0x0, Unbounded Scrolling, Scale outer, Viewport fit: cover

    I also haven't changed any of the settings on xCode.

    The issue is with the C3 build server not using the latest version of Cordova-ios.

    https://github.com/Scirra/Construct-3-bugs/issues/1279

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  • [quote:2a04flyy]Yeah the whole screen was filled for me. Can you upload a c3 file so I can have look at it to compare it with my files?

    It's doing this with a blank project, with no events. Just set a bg color, and set project properties to 1280x720, scale outer, viewport=cover.

    Are you using the default CDVLaunchScreen.storyboard and are you changing any of the settings on the view constraints?

  • > Bump. No one has tried exporting and running a C3 game on iPhone X yet?

    >

    I'm also testing my game on the iPhone X simulator right now. I'm using Portrait only with 720x1280 and scale outer and also cover mode. The only thing I did different is that i'm not using a LaunchImage but rather I'm using the Storyboard. Here is how you can use it: https://oleb.net/blog/2014/08/replacing ... oryboards/

    But other than your game it worked pretty good.

    Is your game filling the entire iPhone X screen? I get the same result with launchimages and storyboards, I have tried changing the constraints on the storyboard and using the safe area and still get the same result as well.

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