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  • Then reset the variables like time and health only at the start of the game layout.

    That only runs once and won't effect player choice variable.

  • When you go from the menu event sheet to the first game layout reset global variables first.

    On button clicked: Reset global variables.. Go to layout1

    That way your game starts fresh with variables set where they should start.

  • Why is this thread not closing after a response was made?

    Still shows open responses.

  • In browser based games many of the fonts supported on C2 will not appear in the correct location on a different browser.

    Firefox and Chrome and other browsers use different font parameters. Probably because they compete with each other.

    Some fonts like Bookman old style are pretty universal and will appear the same on any browser.

    Text fonts are actually copyrighted and unless released into public domain browsers and mobile systems have to pay royalties to the font owner to support that font on their systems. Too avoid that extra cost they limit their font support to universal fonts.

    So you can either use a univeral font or use sprite fonts and make your own or I use some of the free online text makers to create buttons and text sprites.

    You can find button and text makers all over but I use this one a lot:

    http://www6.flamingtext.com/

  • Damn I wish I was a better artist!

    Give me some great art and I can write play and mechanics to make it look and play well but doing game art is just not my talent. Unless it is drafting and I can do drafted mechanical and structural drawings no problem.

    I think it is a left brain right brain thing?

  • Need more info?

    Is the enemy a moving enemy and is it a platform or RPG style game?

  • Hmmm?

    Interesting effect.

    I think I would create a half circle sprite and put your image points wehere you want the bullets to spawn from on the arc.

    Pin the arc to the player when needed and make it invisible and use those image points to spawn your bullets using a compass setting angle. 0 is right, 270 is up, 180 is left so use 315 and 225 for the diagonals.

  • So far I have tried using spacebar for selecting the objects according to a variable I call 'selected'.

    Then I am using the arrow keys to navigate to the corresponding droppable which also works.

    I am just not sure this is the 'standard' way to do things if there is a web standard.

    There is a game standard that uses the WASD keys for directional controls and you might include both arrow and those for left handed people.

    I think I would use control or shift to select so kids keep their hands near the buttons instead of looking around for a key to push.

  • > Turn off the ball colission for a short time or use a different scoring system.

    >

    > If you score on collision then it will score every collision unless you turn off collisions.

    >

    no other way to do this comes to mind?

    Not if you are using collisions for scoring.

    You can change the game so the player has to go touch a wall or a spot before hitting the ball or the ball has to hit a wall or something before another score is registered.

    Make it harder to get a score.

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  • Turn off the ball colission for a short time or use a different scoring system.

    If you score on collision then it will score every collision unless you turn off collisions.

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  • as i say i have about 40 card like : goblin, ghoul, archer and ... . they have 10 power up level , but :

    [quote:1vg1nqm6]The power ups can all be handled in sub events.

    as you say , i was thinking about this already, in this way i don't need many variable. thank you.

    -------

    oh man, about http://pinball-sandbox.comli.com/Spelunker/ i work with that, it's awesome.just wow, what about export?

    OK good- you will need a variable for each category of cards but everything else can be handled in sub events.

    I am still working on those games but export may be possible once I get it finished. Glad you like it!

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lamar

Member since 11 Feb, 2014

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