lamar's Recent Forum Activity

  • I am pretty sure it is in milliseconds. The game timer is in milliseconds.

  • Speaking of free Capx files to try here are a few of mine that use only a few events:

    Ricochet Tile Buster:

    https://games.scirra.net/games/15362/files/game.capx

    Bug Blaster:

    https://games.scirra.net/games/15467/files/game.capx

    Peripheral:

    https://games.scirra.net/games/15595/files/game.capx

    Those all use just basic movement events and commands all C2 game designers should know.

    You are welcome to download them and there are many more free capx examples in the tutorials and forum if you just search for them.

  • By wave game do you mean an ever runner game?

    I just tried Geometry Dash on scratch and I don't see any complicated stuff.

    Looks like they are using phyics for the player and just giving it an impulse for jump.

  • lamar there's no gravity.. just angles and speed - would like to use mass if possible. I have it sort of working without using mass.

    it does NOT work when the collision happen and the objects are going somewhat in the same direction - it just adds all this speed and does not look natural.

    just experimenting for a top down space game..

    I used the bullet behavior for one of my first pinball games and I was able to make it loook almost like real physics but like you said you could tell it was not natural physics and when two bullets collide you get strange effects that don't look natural.

    You can use the Sine effect to some extent to get a more natural effect.

  • Yup that is why physics commands exist becuase it does all those complicated adjustments for you automatically if the settings are correct.

    You can do some pseudo-physics using the bullet behavior and it does have a gravity setting and velocity but determining impact speed is pretty complex.

    What kind of game are you making?

    > I... never realized I could use the shared folder like that >______> I always manually shared the files with the generated link.

    >

    >

    Same.

    > Box.com gives you 10Gb free with sharing.

    > https://www.box.com/cloud-storage

    > I have a dropbox account for my business but not happy with their system anyway so I may move to Box or another cloud system.

    >

    Heck given that XDK is halting Cloud builds soon, I wonder how long until Dropbox and all other hosting sites stop being free and start charging 100%.

    All the free sites just use that as a gimick to get people to put all their files on their site and then stop doing free and demand payment and people go along becuase they don't want to lose their links and files.

    You can get a cloud account yourself pretty cheap but I don't like the security on many of them and no easy way to share files publicly.

  • The best way to learn C2 is to start with the built in examples and run them and then look at the event sheets so you understand the basic event commands.

    Then start replacing the sprites with your own sprites and look at the behaviors and how each behavior is used.

    Once you understand a few basic behaviors and how to set up a layout and write a few events anyone can make simple games.

    Play with everything in C2 and that is the fastest way to understand what the commands do. You won't break it and it can handle the abuse.

    You can always bring any problems you have to the forum and lots of good people here with experience will help you along the way.

  • Another way to handle that is to replace the sprite with a different sprite.

    You can destroy the old sprite after you position the new sprite to it's position.

    That is useful if you have a player character that turns into a car or something like that.

  • Are both set to solid and what movement system are you using- platform, physics, or other?

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    Box.com gives you 10Gb free with sharing.

    https://www.box.com/cloud-storage

    I have a dropbox account for my business but not happy with their system anyway so I may move to Box or another cloud system.

  • Found this article and thought it might be of interest.

    Gives a list of game engines out there and features of each:

    http://www.gamasutra.com/blogs/AhmedKhalifa/20170315/293689/Game_Engines_Galore.php

  • Do you need to pause all action or just keep the player and enemies from moving while the menu is displayed?

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lamar

Member since 11 Feb, 2014

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