From what I can see from your video: It stops creating fireballs at 36
Try adding an event to destroy fireballs when they are no longer in play
Add Event: Fireball Is on-screen(Invert)
Add action: Fireball Destroy
New and Improved
(Edited video to have new steps removing excess steps and utilizing built in random)
I always get For Each wrong when I go with my first thought.
For Each Sprite , Spite X isActivated , every 0.2 seconds
TriggerOnce, Pick Nearest (Or any other form that picks1)
This video will walk you through it:
youtu.be/QBp9qqq47y4
Glad you got it sorted and thanks for the shout out ^^
First thing I do on a new item is to call a check function to see if I have one in my inventory already. If I do I simply add one to the Local variable.
Same thing when I remove an item. If I have an variable > 1 I just reduce the amount by 1
I miss understood what you had in mind. I feel like you make your code extra confusing by using a different plot for each spot.
Here is how I would do it:
youtu.be/gwFV3cw6Sr0
You will have to edit a bit of code but you wont have to deal with families and multiple Plots.
Go ahead and give it a try - if you get stuck post your code and I will see what I can do.
There is not a built in that I am aware of. I use visible/invisible settings to effect it.
Here's a 1 minute walk through to help ya:
youtu.be/i4FhsCU6EqE
You can set the playback rate to change audio speed.
This short video will walk you through a few scenarios:
youtu.be/rJuDv2HHHnc
The Healthbar will look fine - the function was just there to stop current health from passing the minimum and maximum number
Develop games in your browser. Powerful, performant & highly capable.
This here is your biggest problem
On left click on plotChecks(Family) needs to have Spawn corn go to plotChecks not to plantable area
You are essentially telling the system I am talking about this specific clicked on plotChecks, but then not saying to do anything with it on the right side.
Member since 4 Dec, 2019