WeneW's Recent Forum Activity

  • Hai.

    I know there is a move to position action, but it just move there in one step.

    What if i need to move at a certain speed toward a direction ?

    i saw there is set angle and move forward actions, but this makes the sprite rotate. Wich i don't want..

    There's also using the lerp(self.X,target.X,percentage) that works, but it'll only ease out and i can't control the speed.

    Someone knows ?

    Thanks a lot :s

  • Hello everyone !

    I'm WeneW (aka NeozooM) and i'm 27. Living in Paris.

    Working in Animation studios and i am , obviously, fond of game design topics and especially indie scene.

    Worked a bit on Game maker and trying hard to learn some languages (Java, python, lua) before giving up cause of the lack of free time.

    Being , by my work, better at making graphics and animations, I found Construct 2 really attractive but i was quite sceptic.

    Now that i jumped throught it, i really enjoy the ease of use and very nice possibilities it offers to create nice 2D games !

    The community is helpful and the forums active, glad to join you !

    cheers!

  • great news !! thank you

  • Hey there !

    The game looks really nice (and even better in video with some blur etc.

    Does it target mobile or Desktop ?

    Because in case you want to publish it for desktop and sell it , i would really advice you to add some screen filtering.

    Or some kind of paper textures in Overlay to give it a render with more depth. Like avoiding the "flash" or "mobile" type of render that can really

    retain some people away. I remember don't starve had some kind of stuff like that.

    Here what it could look like for example : (hope you don't mind, i just made a try)

    would really give your game a certain "standing"

    Like more of a painting style.

    Good luck, LFTI !

  • If you buy Construct 2, you will still have to buy Construct 3, but at a discounted price.

    How can you be sure of that ? I read nothing official about this potential "discount"'

    But yes it would be cool.

  • hu ? i thought It was starting counting from 0 ?

    the 0 index seems to work

    EDIT: but yes it works ! thanks a lot, but i would like to understand what gone wrong with this.

    edit bis : Hoooo ok, i see :

    the width and height of the array is a count not a max index, it integrates the 0.

    So yes thats why. Silly i am.

    Thank you so much ! cheers

  • http://www.filedropper.com/testarray

    here's the capx.

    I don't get it, everything seems fine... but it doesn't work.

    And i can't move the cube with arrow keys neither.

    It's a simple array setup. Maybe i missed something

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  • Hey , i'm back and i gave your game a little try ! (i haven't play long time but i saw some overall gameplay)

    So , first, i'm not a huge fan of this kind of tactical game. But some will surely do love it.

    And i have to say, the game is very polished, it's beautiful. Art style. Animations, menus, all is looking great.

    Now, i also have a trouble with two three things here.

    First, i find "entering in the game" very complicated. There's tons of options menu, character characteristics to define.

    And maybe it's a bit too much to start with a new player. You'll lose many people here.

    maybe add some tiny battle tutorial at begining ? with already defined characters ? then let the player customize step by step.

    Maybe some features are too much , concentrating more on gameplay / environement would be nice.

    Have a lobby between fights where you can move freely and talk to peoples in the street ? All menus and tactical fights makes it a bit heavy i think.

    Second thing, i don't get the mix between the subject and the graphic look and the gameplay style.

    I mean , it's a game about "Tactical" "Street fighting" in a "cute city" with "colorful graphics".. something doesn't fit here.

    People who will seek for a really tactical game will surely be annoyed by the cute and childish style compared to the gameplay.

    People who will seek for a cute game with kids fighting in a "springfield" environment will surely be annoyed by the too many menus and tactical aspects.

    I think there is a design flaw here.

    Sorry if i sound rude, i know it's a huge work, and your game is awesome in many ways. Very pro.

    But i think you can still work on thoses.

    And also, be careful if you want to sell it as a desktop game. Public Demos if they look like the final game can be an harm to you selling.

    Demo is ok as an alpha, if the game gets a full visual remake + content.

    Adding just content to justify pricing when you're on a little indie game is sometimes just not enought. (had some examples here and here)

    Good luck and looking forward to it ! Awesome work

  • Yes I have this installed, i uninstalled it , and clean reinstalled.

    Still nothing.. preview doesn't launch at all.

    EDIT : now that i clean reinstalled it. It works with exported project.

    But still not in preview.

    when i try to preview, i see nw.js processus in my windows ctrl alt del like many of them (maybe that helps)

  • Problem Description

    Preview NW.js doesn't launch.

    It's selected in the project settings. But i simply can't preview with NW.js... not an error, just nothing happens.

    Same when i export the game in NW.js

    it doesn't work with any project

    Operating System and Service Pack

    Win7 home premium. 64bits SP2 (or 3maybe)

    Construct 2 Version ID

    R 212.2

  • But hey , it wasn't made with C2 ? or maybe it is ? Just wondering.

  • No answer on this yet ? !! oO

    Wow, this game looks pretty complex, and the art style (even the itch.io page) looks great !

    Good luck, i'll give a try to the demo when i get some time later on !

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WeneW

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