helena's Recent Forum Activity

  • Thumbs up to you!

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  • And it would be nice if it wasn't cpu intense too as I am checking up to 600 sprites every 0.2 second

  • Let's say we have these coordinates.. 0x32, 32x32 etc..

    How do we check that there's NO sprite there, that is, it is empty? (and then proceed with events from there)

    Pick Sprite overlapping (32, 32) will pick all sprites on that place. But if there's none, how can I get returned as such that there's no sprites there?

    I am sorry for asking daft questions. My search-mojo is not the best.

  • yes, it will work for C3 but not C2. But yeah always good to have many options for the printout which expands for many possibilites.

  • Yes, but it is good to know if it has been thought out so there's proper css applied for the printout so if you want for example dark background on the screen it won't get printed like that but clear and dark text to save ink. For example. Small but important things.

  • korbaach

    I have used your example with some modifications and it works! Thanks.

  • Yes, I know. I have requested that one 3 years ago but it was either neglected or said that it is hard to modify GUI of C2.

    So that's why I am doing this request again now for C3.

  • I am adding Pause effect to my game.

    I wanted to add Webgl effect, how do I apply to all layers, I have seven, with exception for the topmost one?

    Adding to the layout also affect the Pause text which defeats the purpose.

    Adding individually to the other 6 layers is tedious.

    Any suggestion to make this more streamlined?

  • I wonder if it is possible for Ashley to add event line number as system command, so it can return the event line to a variable?

    Idea is to make a better debug, for example Browser.Log -> "Event number: " & EventLine

    Or maybe it is all moot after the output to javascript losing the event lines?

  • Hello!

    I have an question about C3. Are we going to be able to print out the event sheet, to a printer that is. Sometimes I "see" better on paper.

  • Thank you.

  • Hmm, ok thanks I will have to dig into that.

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helena

Member since 1 Jan, 2014

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