Pick only one:
Pick Sprite where Sprite.AnimationName = "Boulder"
--->For Each Sprite order by sprite.y ascending...
blah blah
it works.
But if I want to pick two different objects in same event tree?
Pick Sprite where Sprite.AnimationName = "Boulder"
OR
Pick Sprite where Sprite.AnimationName = "Diamond"
will not work
Pick Sprite where Sprite.AnimationName = "Boulder"
Pick Sprite where Sprite.AnimationName = "Diamond"
Not that either.
Pick Sprite where (Sprite.AnimationName = "Boulder") | (Sprite.AnimationName = "Diamond")
won't work either (only Boulder will work).
Adding a sub event is not the solution as it will just try to search the "picked" boulders to find diamonds in them.
Any solutions?
Right now I have two event trees, first processing the Boulders and then the Diamonds, but I think the result is not optimal, it would be best if these 2 (animation names) are treated as one in same event tree.
Any suggestions?