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Here is the link: construct3.ideas.aha.io/ideas/C3-I-12
I'd like to know any progress on this proposal. I've been following this proposal since three years ago, but it's still in the plan.
I hope you can get some inspiration from here.
wiki.compilgames.net/doku.php/gdevelop5/behaviors/events-based-behaviors
I used Js with event tables in C3. I want to know how the mod of the game is implemented, or can C3 do it?
When the game has been compiled, I can continue to add new content to the game externally by coding.
There is no event named "onstartoflayout" in scripting. See the runtime events "beforeprojectstart" and "afterprojectstart", or the layout events "beforelayoutstart" and "afterlayoutstart".
Is it effective for all layout?
The current example allows me to learn how to use js, in c3, which is great!
Hope to add more!
For example,
An example of "creat" and "destroy".
I can see exactly how it works!
i need this example !
In some of my games, there are 20-30 layers in a scene. I want to add folders to facilitate management.
See the last post in this thread by Ashley. https://www.construct.net/en/forum/construct-3/general-discussion-7/local-file-folder-saves-chrome-147071/page-4 Hopefully it comes back soon, it's very useful for git / version control.
See the last post in this thread by Ashley.
https://www.construct.net/en/forum/construct-3/general-discussion-7/local-file-folder-saves-chrome-147071/page-4
Hopefully it comes back soon, it's very useful for git / version control.
thx!!
I upgraded my browser to 83. It can be used now!
I've been working in folder mode for a few days, but suddenly disappeared today. I run it on Google
I cannot use layer to access the effects parameter. I hope to add this API!
I'm a beginner. I don't know if I understand you correctly.
That's what I do
globalthis.a=runtime.objects.a.getFristInstance()
Yes, thank you for your work! Looking forward!!!!!!!!
Member since 20 Jun, 2019