dazedangels's Recent Forum Activity

  • C3/Mobile

    Every X seconds the blocks need to shift down 1 level of the grid, all at once, until the blocks at the bottom level are there for X seconds. I spawned the blocks ...... but I have no idea how to move them down to the next grid X seconds later. I'm positive it goes something like every 3 seconds > spr.1large.Y then something in parentheses that tells it go move down 65px.

    Am I close?

    Is there a C3 demo for this?

    I found about a thousand C2 demos that use some outdated Rainbow Rex plugins that aren't available for C3. So I haven't found a whole let of help on the forum because no one ever thought to make the C2 plugins compatible with C3 (which would have been FREAKING BRILLIANT!)

    Any C3 help for this problem?

    Thank you.

  • ,

    Thank you for your suggestion, it gave me an idea. I set the X in the tile movement to 300 and Y to 0. Then removed all the other behaviors except tile movement - and it worked!

    The problem is, it still won't work with the mouse, only works with the keyboard.

    I can't seem to use 'cell_width' from your formula, I'm told it's invalid. (There is the possibility I'm entering it incorrectly) (I replaced cell_width with 85, the cell width)

    I'll keep plugging away.

    Thanks for the help.

  • C3/Mobile

    I'm attempting to make a simple sorting game.

    The Yellow-ish guy is the player. The player grabs the blocks above and moves them between the green guides.

    I need the player to move back and forth in a straight line, between the gray walls, moving from grid to grid. He can't stop half way between the guides. The player is pinned to the blank, because the blank is the size of the grid.

    I have tried a combination of platform, drag & drop, tile movement, physics. All of them will do something, but combining them stops the needed behaviors. Solid works great, unless I add drag & drop (to keep the player on the Y). If I remove drag and drop the player only moves using the keyboard and if I add something else then the keyboard won't move the player. And solid rarely works at all.

    What am I doing wrong? There must be a simple way, using the behaviors, to get the player to move from 1 grid to another without going beyond the walls.

    Any hints?

    drive.google.com/file/d/1RVZARDPRWX7__G4Y4ZWAxkg7qCxR8sa1/view

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  • Thank you for the info.

    Leave it to C3 to put it in the unstable version that won't make a Google Play app. without giving an errors. *sigh* Well at least is should work some day.

    Thanks again for the info.

  • I uploaded an update to my game to Google Play. Everything went well, but I got this message:

    Your app currently targets API level 28 and must target at least API 29.

    From August 2020, new apps must target at least Android 10 (API level 29)

    From November 2020, app updates must target Android 10 (API level 29)

    So I clicked the link: developer.android.com/distribute/best-practices/develop/target-sdk.html

    What I don't get is, when I use C3 to make my game into an app I always select the minimum of Android 5 so everyone can play the game. When I look at the documentation that Android gives me (the link above) it looks like we're still allowed to make games for Android 5 and above, but those games are supposed to be made for Android 10. .....and that's where the head scratching begins.

    Is there something C3 has to change? I don't see an option for 'Make my game API level 29 while still allowing it to run on API level 22 phones'.

    What am I missing?

  • Just in case anyone ever has this issue again and can't convert from .zip to .c3p when attempting to fix the problem .... I figured out why the .c3p wouldn't work after I converted it from .zip, but can't put it into words that make sense so I put it into an image.

    I hope this helps someone in the future.

  • dop2000

    Thank you.

    That was it.

    Tonight's goal - how to make that into minutes and seconds and keep it counting on the screen.

    I love puzzles.

    Thanks again!

  • I found a time elapse demo, but it uses one of those rex-rainbow plugins that doesn't use the right run time or some such thing - ANYWAY - I figured I'd try to remake it into a real C3 demo without any plugins.

    One problem - One of the lines reads: "Elapsed time: "&int((Date.UnixTimestamp-LocalStorage.ItemValue)*0.001)

    C3 is telling me it doesn't understand: UnixTimestamp

    So does anyone know what the C3 version of: UnixTimestamp is?

    Thank you.

  • I researched several space invader demos before I started my little game. Thought I had it, but apparently I'm missing something. I've gone over most of the demos again trying to find what I forgot, but I just can't figure out why my invaders won't go left. I don't want the invaders to shift down, just go right and left.

    I would post the c3p, but I'm using a paid star plugin and the project won't open unless you have the plugin. Hopefully the images of the code will do.

    Any ideas?

    (Note: I've edited the code so much trying to figure this out, I may have stuff I don't need, but don't realize.)

  • dupuqub,

    Thank you.

    What I would give for a class on how to understand and implement the manual. Every page gives Conditions & Expressions, but I can't make heads or tales out of how to make them work. I keep looking for a Udemy class on how to understand that.

    I did look at a lot of old posts, but many of them use images as examples, but the images no longer show up. Others give links to examples, but the links are dead. And many of the posts are so old that the features have changed.

    The most annoying thing is, there are C2 plugins that do literally everything, that can be purchased for under $20 from the website, but none for C3. I found a few amazing C3 plugins for purchase scattered around the internet, but they are nearly impossible to find.

    If you build plugins, this type of timer plugin would be a big seller.

    I'm going to give it another go tonight. I'll keep you posted.

    If I figure it out, I'll post it as a demo.

  • dupuqub,

    Thank you for your reply.

    Can you please explain it little more?

    I'm interested in using the device clock, but don't know where to start in setting that up.

    Thank you.

  • C3/Mobile app

    I've been working on this for 3 days and getting nowhere.

    The player gets 3 lives. When the player dies, a timer should start to count down and once it gets to 0 the player gets another life. (The player earns a life every 30 minutes as long as the lives are under 3) So if the player uses all their lives they have to wait 30 minutes to regain each life. If the player wins, they get a life as long as lives is < 3.

    The problem is of course, when the player exits the app. and reopens it the player has 5 lives again.

    I've been reading old forum questions, but they are mostly for C2 and many of them are incomplete.

    Any directions for this for C3? Maybe a demo?

    Thank you.

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dazedangels

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