dazedangels's Recent Forum Activity

  • Thanks for your reply.

    I'm making something like swing copter. The player goes up. Click and the player goes right, click again and it goes left. I followed this demo: construct.net/en/tutorials/swing-copters-from-ground-1325

    I'm thinking the level would be determined by the highest score, maybe?

    And no level map, just keep moving forward.

    Does that sound right?

    I'm not positive how to keep the new challenges for the next level to keep from spawning on the previous levels. I've tried global variables = X when highScore variable = Y before in other games, but it didn't work so well.

    I'll start looking for high score demos.

    Thanks again.

  • C3/Mobile game

    I need some help thinking this through.

    I did the follow along with the swing copters demo, now I want to make it into a game with different levels with new stuff each level.

    The thing is with that game it starts out hard and just stays hard.

    I want to make a game that starts out easy then gets a little harder as the person advances. The harder it gets the more rewards there are to collect that keep you alive and allow you to continue even if you die tragically.

    For a mobile game, would it be better (memory/size wise) to make lots of layouts with lots of event sheets or would it be better to make 1 layout, 1 event sheet and a bunch of variables to track everything?

    For me, lots of layouts w/ lots of event sheets would be best for my memory, but I want to do this right.

    Thoughts?

    Image of sample idea progression below.

  • rafaeltrigo,

    That's Awesome!

    That is what I've been working on all day!! The car one, were they backgrounds scroll and different speeds - that's amazing!!

  • rafaeltrigo,

    Thank you for the information, I saw several of them, but unfortunately most of those are very old and refer to C2.

    I've been using C3 for about a year now and have found that many old C2 tutorials are lacking when it comes to C3. And in this case, most of those applied to Flappy Birds, which wasn't what I was looking for. None of them show how to use 3 (or more) extra long tile backgrounds, changing every image, scrolling in row when the background is larger than the screen.

    However if someone is ever looking for Flappy Birds builds or basic scrolling backgrounds, this post will help them even more now.

    Thank you for searching.

  • C3

    Yesterday, I could open files from the cloud using the desktop version of C3, BUT I couldn't open files from my hard drive using the desktop version of C3.

    So I Googled a bit and found this in the forum about NW.js: construct.net/en/forum/construct-3/general-discussion-7/construct-nw-js-desktop-app-131317/page-20

    I followed the direction and YAY! I could open files from my hard drive. I thought all was well, until 10 minutes ago when I found that NOW I can't open files from the Cloud using the C3 desktop version.

    So how can I open both the files from my hard drive and files from the cloud using the desktop version of C3. I use both, at the same time, every single day, Every Single Day! I need both to work.

    PS I would have posted this question in the forum post linked above, but the Forum wouldn't let me.

  • blackhornet von Perkele

    You guys are Brilliant! You guys need to make classes for C3, I learn so much from your examples and posts.

    Thank you sooooo much for all your help.

    You guys are amazing!

    Thanks again.

  • ,

    I spend at least a day researching online before I post a question on any forum. I don't know if you realize this, but it's actually easier if you can find the answers online. And it's obvious that I have done research since I posted a link to the video that first taught me how to do scrolling backgrounds.

    Unfortunately Construct makes it nearly impossible to find anything useful. If Construct would remove all the worthless C2 posts that are over 5 years old, all the posts with Dead Links and all the post where the images have been removed - than people would actually be able to FIND the answers when they Google their problems. If the forum was cleaned up then Google would stop indexing outdated posts and we could find what we need.

  • blackhornet bartalluyn,

    Thank you both. I think I finally have it working.

    You guys are amazing!

  • C3/Mobile Apps

    Today's Challenge: Implement a scrolling background when the background is larger than the screen size.

    I used this guys video to learn how to do a scrolling background a while back: youtube.com/watch

    If I follow along exactly, it works great, but .... what if I have a screen size of 960x500 and the background is 5000 x 500?

    (I'm using extremes, but that's how we learn the crazy stuff.)

    Question 1:

    How do I scroll a 5000 x 500 background when the screen size is 960 x 500?

    Question 2:

    How do I switch backgrounds while scrolling?

    If the screen size is 960 x 500 and the backgrounds (2 or 3) are 5000 x 500, how do I get bg2.png to scroll after bg1.png?

    As always I am using the flappy birds demo as the base of my crazy ideas.

    All events that call SCROLLSPEED have been disabled.

    The demo c3p with the 5000 x 500 background:

    drive.google.com/file/d/1Nf2v8_cO2gOROat8Act7VpH_9Hb0ynco/view

    I've tried different code, this is where I left off.

    PS

    I wish C3 made a daily challenge like this. We would have hundreds of demos, all with different ways of doing the same thing.

  • C3/Mobile App.

    For those of you keeping up - Yes, I am working on 3 games at once - I am also building 2 websites - I have ADHD - It's a superpower!

    I need to know if am I Close? Am I on the right track?

    Ok, so the toxic blobs are coming down the shaft and thanks to blackhornet, I'm able to grab them and move them around.

    When the blue toxic blob comes in contact with the green toxic blob the blue blob is destroyed. When the green blob comes in contact with the purple blob the green blob is destroyed.....

    .... and here is where it gets tricky folks .... I want the purple blob to be destroyed after the Second green blob hits it.

    The thing is there could be any number of red, green and purple blobs on the screen at one time.

    I thought of setting up an instance, but then I saw 'nth instance' and ..... well, am I close or not in the right ball park? Please see code below in the image.

    Thank you for all your help!

  • von Perkele,

    Thank you for your reply.

    The file opened, but it didn't always kill the blue ball when it fell on to the green ball, BUT it did give me an idea.

    I made each of the collision polygons a bit smaller around the balls. Then I set the amount that the balls move up to sprite.Y + the grid size. Now the collision polygons are smaller than the grid, so it seems to be setting them within the grid and not on top of each other.

    When I drop them in to the squares there are no grid size rules for the balls to follow so they fall straight down on each other. Thus far it's worked, but I'm going to do more testing tonight.

    I don't know if that's the right way to do it or if that's the sloppy way to do it. But I actually came up with the "sprite.Y + the grid size" on my own, so I'm taking today as a win!

    Thanks again.

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  • von Perkele,

    Thank you!

    I will use blackhornet's method, it is smoother than animating.

    I wanted to know why the animated version was so funky before I moved on - one of those 'you learn more from failing' things.

    Thank you so much for explaining it and making me a demo so I can see it in action - that helped so much.

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dazedangels

Member since 5 Jun, 2019

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