Overboy's Comments

  • Sooo... according to the forum thread about addon SDK 2.0, you plan to break every single addon ever made for Construct 3 and every single project ever made with C3 using at least 1 addon on purpose in approx 1 year ?

    What are you doing Scirra ?

  • Ashley answers on this issue is "There was indeed a small memory leak creating and destroying some kinds of objects which could accumulate over time."

    As an addondev, I would like to know what "some kinds of objects" meant. Also it could provide better understanding on how to optimize our game performance.

  • Thanks for the fixes, Preview Button enhancement and 3DCam LookVector

    "Possible long-term memory leak creating and destroying thousands of objects"

    Could you provide more infos on when the memory leak happened when creating/destroying a lot of objects please ? (was that happening anytime an object instance was destroyed/a behavior instance was destroyed/in more precise scenarios ?)

  • Happy Christmas thanks for all the amazing updates this year !

  • Wow an other big update ! thank you for this, Xbox UWP export is huge.

    Great to see you made backward-incompatible changes for Flowchart feature, this is indeed better this way !

    However I still hope the full potential of Flowchart will be exploited by letting us Create Logic per Nodes (Node Conditions, Custom Node Types with "instances variables" and that kind of stuff). Right now it doesn't help us a lot VS the old way to achieve that kind of systems using JSON/Array or even just Game Objects connected with parent/child hierarchy relationships which is a shame.

    Mockup, current issues details and their solution in this thread construct.net/en/forum/construct-3/general-discussion-7/new-flowcharts-feature-r370-179833/page-2

  • What a great surprise ! Very hyped about the potential of Flowcharts.

    However I think it would be a shame to miss the opportunity to include logic within Flowchart Nodes with ease, as it's probably 70% of what would be amazing with such a feature. To create Behavior Trees, State Machines and Dialogues and enhancing the "instant" visual scripting capabilities of C3.

    I detailed this suggestion and made a mockup here: construct.net/en/forum/construct-3/general-discussion-7/new-flowcharts-feature-r370-179833/page-2

    We should be able to associate ACEs On Enter Node / On Exit Node / On Tick Node for each node. So for example we can play a sound, change a global variable, move the camera or do whatever we want for each nodes without creating huge error-proned string/token based else if statement. Also adding Conditions to Node directly would be amazing.

  • Incredible update ! Thank you

  • That was an amazing release cycle, thank you !

    Now crossing my fingers for a Hierarchy View for Christmas 🤞🎄

    construct23.ideas.aha.io/ideas/C23-I-61

  • Hey no problem ! Thanks for trying to add them that fast. And sorry about forgetting guidelines while requesting this, i agree with your points in your comment on the suggestion, my bad !

    Yes it can wait a bit, it was urgent because i needed it for an important freelance job but I discussed with my client and explained why we probably should report the deadline a bit.

    If this will be added in a few weeks, it might be interesting to discuss a bit more about some other reasonnable changes that could be made to improve the exposed Editor SDK. I think it would be valuable as the Exposed Editor SDK was never dogfooded with Vanilla Addons for obvious reasons and there never was detailed/measured discussion about it, at least in recent years. I started a convo here : construct.net/en/forum/construct-3/scripting-51/editor-sdk-feedbacks-179532

  • Hey Ashley ! Thanks for adding GetObjectInstance() and GetExternalSdkInstance() to the Editor API of the Addon SDK.

    However I don't manage to access those methods at all in r367, it looks like they just don't exist. Any idea why ?

    Could it be because the release system doesn't push the Editor SDK updates you made ?

    (or because you added them in the secret Editor SDK instead of the exposed Editor SDK ?)

  • Thank you so much for auto-reloading developer addons on preview ❤️

  • Not a bug but definitely an issue IMO.

    Because it is confusing for newcomers (clearly not the expected behavior) and trying to do so actually corrupts the c3 project right now.

    But yeah probably not that easy to implement.

  • I reported it on the issue platform a few months ago but it looks it's considered as a feature request rather than an issue.

    You can vote here for the dedicated suggestion, if you want C3 to let us create/rename/move/delete scripts outside the C3 engine :) (from Windows Explorer or IDE for examples)

    construct23.ideas.aha.io/ideas/C23-I-207

  • Great update !

    Thank you very much for the WebView2 Remote Preview and it's very exciting to know TS support will bring more powerusers to C3 !

    I'm a bit confused about WebView2 Remote Preview : why does it need to actually export the full project if it's then loaded via Remote Preview anyway ? Shouldn't it just export an empty WebView 2 project ?

    (The only things that could be useful to keep is the icons, so we can have a custom icon for the WV2 Preview)

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Overboy

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