TC Danger's Recent Forum Activity

  • I'm afraid I'm still a bit lost. I can't quite figure out how to grant gravity-like properties to the yellow box while NOT granting them to to Name Box.

    AngelEyes, in the example you posted (tiltingboxes), how could you keep the large square box from increasing on the y axis? (That is, how could you keep it from moving down the screen, without disrupting the rest of the movements?)

    ramones, thank you for your input, but I'm afraid I'm not comprehending exactly what you've done, especially since the layout you posted cannot actually be run.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm trying to link to the capx, but the site won't let me. Hm...I don't know how it let me do that before.

    https://

    dl.drop

    boxuse

    rcontent

    .co

    m/u/4

    32145

    49/Int

    ern%200

    .9.ca

    px

    Ha, that did the trick!

    (Please forgive the horrible inefficiency of the framework. For future reference, what would be a better way to 'program' the events. I imagine something with local variables, but I haven't looked into that yet.)

    I appreciate the responses thus far!

    AngelEyes: I'll play around with that tilting boxes idea later tonight and get back to you. Thanks for your help.

    zenox98: Those are certainly words of wisdom. But because the platform behavior is only applied to the player and not to the dustpan (the only object that interacts with the other physics objects), does that notion still apply?

    Also, I'm totally willing to take any feedback or advice you folks have to offer. I don't intend on forcing the volunteers here to be my personal tutors, but if there's anything you see in the capx that you'd like to comment on, please do. My goal here is to learn.

  • Hey folks, I'm Tyler. I'm currently finishing my degree in Business and Human Resources on the west coast of the USA. Despite not having any prior game development experience, I've recently realized that I have all the resources I need to break into the game industry as an indie developer. It'll just take years of hard work and dedication before that can happen, which I'm willing to do. I'm very busy finishing school and working two jobs, but I'm okay with getting up earlier to work on my dream.

    For the past month or so I've been toying around with the free version of Construct 2 to learn some basic game development skills. It's been going well so far, and I should have my first game released by December if I stay on schedule.

    Anyways, nice to meet you all.

  • EDIT: For some reason I'm not allowed to post links in posts. Hopefully that goes away soon. I'm unfamiliar with dropbox, but it seems like I just need to input email addresses to share the .capx file.

    Hey folks, this might be a nooby question since I'm really new to Construct 2, but I'm encountering a bit of a problem in my game design. I've taken a look at the FAQ threads and a few others, but didn't quite find what I was looking for.

    So, here's a few screenshots of my game to give you a better understanding of what I'm talking about;

    [No pictures allowed? Uh, okay. Just copy and paste links, I guess.]

    i1204.photobucket.com/albums/bb412/tjasper27/Intern1_zps3d7bb0be.jpg

    i1204.photobucket.com/albums/bb412/tjasper27/intern2_zps9ccb657b.jpg

    i1204.photobucket.com/albums/bb412/tjasper27/intern3_zps23f1cfe5.jpg

    In my game, the player (the stick figure holding the dustpan taped to a broom) can use the jump feature of the platform behavior to strike the "Enter Name Box" with the dustpan. Both the dustpan and the "Enter Name Box" are physics objects. As you can see from the pictures, this allows the player to shove the Name Box along in an upwards or side-to-side motion (World Gravity is set to zero to keep the box in the air).

    Now, turn your attention to that odd yellow rectangle inside the Name Box. This is the thing that's giving me trouble. What I'd like to have happen is make it to where the yellow rectangle is "trapped" inside the Name Box, but realistically moves around the box (only with no friction)once the Name Box is manipulated by the player. Think of the yellow rectangle as a bar of soap in a large cardboard box. In the second picture I've posted, I'd want the yellow rectangle to behave by falling on to it's right side and sliding down the bottom of the Name Box until it reaches the side edge. Does that make sense?

    I've tried several uses of the physics behavior, but I'm having no luck so far accomplishing my goal. I tried adding the physics behavior to the yellow rectangle and increasing the gravity, but by doing that I cause the box to fall from above. Perhaps there's another way to keep the box in the air while granting gravity to the yellow rectangle?

    Any and all help would be much appreciated. I'll upload a capx once I figure out how.

    Thanks!

TC Danger's avatar

TC Danger

Member since 17 Oct, 2013

Twitter
TC Danger has 13 followers

Connect with TC Danger

Trophy Case

  • 11-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies