TC Danger's Recent Forum Activity

  • "By the way you're terrible at this"

    Edit: got through it

    Very old school fun (difficulty wise), well done!

    Thank you!

    I hate this game. and what I mean is, I Love it! Brilliant work!

    Made it to the credits!

    The humor reminds me of portal.

    Yup! Portal, Stanley Parable, and Thomas Was Alone were my three biggest influences.

  • Very nice! I got up to "Your not making this easy"..

    Congrats, and thank you! That is one of the most difficult levels.

    Canada GDP

    I love this game. My advice, if you are interested in, is to donate money on graphics and target mobile platform. Also I think there is a lack of story. The text which is shown is awesome, but I think that more developed story should be there.

    Definitely, thanks for the input! Depending on the game's initial reception, I may do just that!

    Totally not awful at all! Is there anything beyond the point that says "This level is impossible - you should give up"?

    Ooh, well I'll just say that that level is not in fact impossible.

    Big yellow box is falling on me, i think i finished it.

    Ah, but that's not quite the end. Certainly close to it, though!

    Well designed game. Congratulations. Hope to see MOAR!!

    Thank you, thank you. I'll keep this board posted on my future game developments.

  • scirra.com/arcade/addicting- puzzle-games/17379/tirin

    "Tirin" is a simple platformer full of uninspired and predictable level design. Until you break outside of the game itself and begin a journey through the very internals of the facility you know as "the game".

    This game was made with Construct 2 over a period of seven months, and now that I reflect on how long it took, I kind of want to cry.

    "Tirin" is my second game, and it taught me a great deal in regard to coding, collaboration, game design, and how much I can drink before my programming skill is shot to hell.

    Please leave lots of feedback and link this game to your friends. Unless you think this game is awful, in which case I certainly did not make it, and you should link it to your enemies instead.

    Anyways, here's links to my first game, "Intern", as well as my studio's Facebook and Twitter in case folks are interested in more of my wares.

    Intern: newgrounds.com/portal/view/631174

    FB: facebook.com/canadagdpthings

    Twitter: twitter.com/CanadaGDP

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  • Oh wow, that fixes it perfectly. Thanks!

  • Hey folks, I'm having a bit of trouble with object angles.

    So I've made this "spike gun", if you will, that fires spikes (with bullet behavior) at the player (the blue box). But no matter what I tinker with in terms of angles and positioning, the spikes always fire at the player as if to hit him or her with the side of the spike, instead of the most prominent point of it (the most prominent point being the point furthest to the right in the above image).

    So far, this is what I have going on in terms of events, and I'm really not sure where to go from here.

    Do you folks have any ideas on how to make sure the Player gets the most prominent point hitting them before any other part of the spike? I've included a link to the capx file at the bottom of this post.

    Thanks so much for your time!

    Hey folks, I'm having a bit of trouble with object angles.

    So I've made this "spike gun", if you will, that fires spikes (with bullet behavior) at the player (the blue box). But no matter what I tinker with in terms of angles and positioning, the spikes always fire at the player as if to hit him or her with the side of the spike, instead of the most prominent point of it (the most prominent point being the point furthest to the right in the above image).

    So far, this is what I have going on in terms of events, and I'm really not sure where to go from here.

    Do you folks have any ideas on how to make sure the Player gets the most prominent point hitting them before any other part of the spike? I've included a link to the capx file at the bottom of this post.

    Thanks so much for your time!

    dl.dropboxusercontent.com/u/43214549/Tirin%20Spike%20Gun%20Problem.capx Download the capx

  • Hello fellow Construct enthusiasts, have I got a challenge for you. I was wondering if it's possible to do something I call recursive zooming for lack of a better term.

    So, let's say I'm making some kind of basic platform game - a Mario or Megaman clone.

    <img src="http://i1-games.softpedia-static.com/screenshots/Mega-Man-Rocks_4.jpg" border="0" />

    Let's say I want the ability to zoom in and out, towards the player character zooming in, and away from the player character zooming out. For right now, let's say the furthest I can zoom in makes it to where all I can clearly see on my screen is the player character.

    <img src="http://www.robotinthecloud.com/data/images/2010/12/megaman-sprite-by-psykhed.jpg" border="0" />

    Now, let's say I zoom out. And out, and out, and out. Soon the player sees that the game world is taking place in a rectangle of unimportant dimensions, and surrounding it is an empty white background (the natural background). Let's say that the player continues to zoom out and out and out. Eventually, the rectangle where the game takes place is no longer visible due to how far the player has zoomed out. There is nothing but white emptiness.

    The player continues to zoom out, and soon they see a large black object on the right side of the screen. They zoom out further and further, and soon realize that what they are looking at is the player character at it's farthest zoom-IN level (the large black object was the character's pupil, if using the above picture as an example). They can continue to scroll out a bit more to return the game to its normal dimensions, and they are back at viewing the rectangle of the game.

    Is something like that possible within the restraints of Construct 2? If that concept was a little confusing, this short clip from the Simpsons might give you a better idea of what I mean.

    youtube.com/watch

  • No, haha, thankfully it's not based off of personal experience. However, I am graduating this year with my bachelors in business, so I guess I'm a little familiar with the environment.

    Have you been an intern before? You seem to be familiar with the woes of the role.

  • My first game ever made. Thanks, Construct 2!

    Newgrounds: newgrounds.com/portal/view/631174

    Kongregate: kongregate.com/games/CanadaGDP/intern

    You are an intern working for a company making a video game. The thing is, the game that you're helping to make is the one that you're playing.

    "Intern" was filmed in front of a live studio audience.

    Also, I don't own all the things in this game, but I have permission for them. I'm pretty sure I'm supposed to say something like that.

    Please leave lots of feedback and link this game to your friends. Unless you think this game is awful, in which case CanadaGDP certainly did not make it, and you should link it to your enemies.

    Anyways, here's links to my studio's Facebook and Twitter. Come say hi sometime.

    FB: facebook.com/canadagdpthings

    Twitter: twitter.com/CanadaGDP

  • Intern

    kongregate.com/games/CanadaGDP/intern

    Play Categories: 50 - 100 Plays

    Have fun!

  • Everything's worked out great! I'm right back on schedule on this game. Thanks for all the advice.

  • The "soap in a box" is working pretty great now, thank you!

    However, I'm encountering one final problem with it. As has been said before, Platform does not like working with Physics, and every once in awhile I can get some weird glitch to occur as a result of that (i.e. The Name Box suddenly becomes glued to the dustpan and follows it around before descending into the earth).

    It looks like I'll need to get rid of the platform behavior, which shouldn't be too big of a problem. I'll be toying around tomorrow with different ways to mimic the Platform's "jump" function.

    If anyone happens to know the "best" way to substitute the Platform's jump mechanism, let me know if you're bored. I'll probably figure out how to do it on my own, just curious if there's a really clean, efficient method.

  • I'm out of town this weekend but I'll let you folks know how everything goes when I get back and have a chance to work on it. Thanks so much for all your input!

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TC Danger

Member since 17 Oct, 2013

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