CGamez's Recent Forum Activity

  • Hello,

    by default, the "Tile Movement" is stopping on solid objects. But it doesn't use the collision polygon set for the object or the moving sprite, instead it uses a collision polygon similiar to the size of the moving sprite (like if you set it to "bounding box"). Is there any workaround or is this an error?

    Thanks for your help!

    Edit:

    Never mind, using 8 direction movement instead since this is using the collision polygon.

  • maybe the pathfinding behavior is the better choice if you need to move around obstacles...:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding

  • ok, then you need the y coordinate first and "move to" this new y coordinate, x is the same of your character. When you arrive at the new y coordinate, you move to the new x coordinate.

  • You could use the "move to" behavior. With the mouse / touch click you get the x and y coordinates of the click and then use "move to" these new coordinates.

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  • Hey,

    is there any setting so the fullscreen scaling on mobile doesn't affect the camera area / save area? I'm not sure, but in my last version built with the latest stable everything worked fine, now I have a new version built in beta r307 and the fullscreen now covers the camera area / save area of the phone.

    Thanks!

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  • remove Google Ads and upload the app bundle to the internal testing track, so you can test it without publishing. Just to make sure there is no error with Google Ads. Maybe also do the same with any other Addon you are using, since it's working in the debug apk.

    Best Luck!

  • You can't really compare Unity with Construct3 because it is used for completly different stuff! We work with both, Unity and Construct. When it comes to 3D projects we currently use Unity because it has way more options. BUT if we do any 2D projects, especially for mobile, we always used Construct3 because it saves months of work! It is way easier and faster to do 2D in Construct3 than in Unity and everyone who has ever worked with Unity knows that!

    To the pricing / free thing:

    Unity only wants money if you want to remove the "Unity-Logo" on start-screen of your project or if you earn more than 100k / year with your project as I remember and it's not revenue based, it's just 1k / year or something like that if you do more than 100k / year.

    I guess Unity is making their money with the big asset-store and also with their ads-network (Unity Ads) and not with their game engine.

    And yes, you can use Unity for free, but if you compare the work for a specific 2D project (like 2 months with C3 and 4 months with Unity), the time you save is worth way more than the fee for the C3 paid plan.

  • Hi,

    the apk is running without any servers, and if you think there is a problem with the build-server just build for cordova and then build with android studio. But I guess it has something to do with your code / project and there we only can help if you give more details.

  • Hey,

    you should mainly focus on the Google-Reviews since these are the reviews from your players. Just one thing: Maybe it's better to release new games in "Open Beta" (Early Access) to get private feedback so you can improve the game before actual release. Also you then have the opportunity to apply for Google-Plays Early-Access feature which could give you tons of organic users (for free).

    Also since your game is already published, check out Google's Indie-Corner program. There you can also apply for and get a lot of free users!

    Good luck with your game!

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CGamez

Member since 14 Oct, 2013

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