Could you try and use an action event for playing the music instead of "on start of layout", something like on click sprite play music etc.
check if it starts playing as soon as you click it then.
Sounds like that its likely due to your graphics driver to be honest.
Tried another driver ?
Do you get an error messages ?
You could try and check the windows application log, and try and find out what makes Construct 2 actually crash.
Check
Windows event log viewer.
performance problems perhaps ?
I have an old phone on which I test, and depending on how I mangle my events, the device can run it or crashes.
Perhaps performance related issues
for each playerb sort by distance(playera.X,playera.Y,playerb.X,playerb.Y) < 250 ascending
action
loops through the objects closer then 250 pixels starting with closest.
If the amount of options are limited, or able to be support with a dynamic approach in mind (supporting a different order dynamically) I see no problems really.
As a simple example
Just imagine having a layout for each chapter, and whatever order of events lead to the next chapter being X .... then simply have it load layout X at the end of that statement .... (X could be determined by a variable, which is manipulated along the way)
if you already have the bounce done, and simply want to "add variation", try:
set angle: Self.Angle + choose(-5,-4,-3,-2,-1,0,1,2,3,4,5)
It will randomly pick one of the values from choose and will add/withdraw
When importing audio to construct, I always use 16 bit stereo sounds, which after importing produce two files, a .m4a and a .ogg
Use the facebook plugin
Search the forum and tutorial section for it. There is quite some information about it.
Develop games in your browser. Powerful, performant & highly capable.
The current Scirra multiplayer object is not supported on the Iphone, .... yet.
It works on most modern android devices.
Is it possible you have to touch the screen first before audio start playing ?
Whack a mole
Member since 8 Oct, 2013