lennaert's Recent Forum Activity

  • No probs

    Pointer: when I tried the game, the finger pointing at the dog just made me click and wiggle it .... no clue it was a catapult till I checked the event sheets xD

  • Not sure if the old one had it, but it would be nice if you could dynamically set the distances .

    Like having the units spread out wider by an X's radius, something like a scatter, but still following, effect.

  • Yeah you set the time scale to 0 here and there ... you should restore the timescale after death/failure, right now it just sits at 0 in a few situations

  • I don't think there is a "latest" score overview, from the manual page you have these options:

    HiScoreMyBest

    HiScoreMyFormattedBest

    HiScoreMyBestRank

    HiScoreMyBestFormattedRank

    HiScoreMyBestTag

    https://www.scirra.com/manual/175/google-play

    bottom of the page.

  • Looking forward to the results

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  • A condition as "Select all instances, but (self.IID)" would help a lot.

    var myIID

    pick all object

    pick object by evaluate where object.IID <> myIID

  • What do you mean with latest score ?

  • Like NickRimer says, use groups.

    Add your on click actions to a group, and enable disable this group when needed.

    Another option could be to give them booleans to set them active.

    Or

    If you have a layer appearing above the buttons, you could add a condition to the onclick action

    event

    onclick button

    layer "layerabovebutton" is not visible (inverted)

    action

    etc

    The latter will only be clickable if the layer above it is invisible.

  • I think you need to clear them all, add the ones needed and regenerate map.

  • This pops to mind ...

    ratio = mouse_minimap_x/(200*layerscale)

  • >

    > maybe its a layout without even sheet ?

    >

    Yup. Giant layouts with no events, never called via events. It's just to set the object properties.

    Actually .. I tend to add event sheets to my object layouts

    So annoying when you tweaked something ... run it .. and it loads the objects layout lol

    My object event sheets generally have something like:

    On start of layout, go to main menu

  • There is no default for this ....

    Its most likely applied in scenarios where it best fits.

    I know lots of games have full screens during level loads or after a player died, and or have smaller banners either at the bottom or smaller banners in the corners during the game.

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lennaert

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